Microsoft has sent along a brief statement allegedly clarifying what Microsoft Game Studios creative director Ken Lobb meant when he said, "you twist the controller around and it'll move different things in [Banjo-Kazooie: Nuts & Bolts]." The explanation goes a lil' something like this:
Kombo writes: Gamerscore Blog's Chris Paladino who, along with having the coolest last name ever, is a trustworthy source.
Kombo Reports :"In a walkthrough video of Banjo-Kazooie: Nuts and Bolts, Lobb clearly states at the 4 minute mark: "So you basically grab with the wrench, and then you twist the controller around."
VG247: Salvatore Fileccia, lead programmer of Rare's Banjo Kazooie: Nuts & Bolts, has said his game isn't in direct competition with Media Molecule's LittleBigPlanet, despite the two platformers sharing a passion for furthering the genre.
Videogamer writes: "In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the "blocky" visual style seen in the developer's upcoming Xbox 360 video game Banjo-Kazooie: Nuts & Bolts.
CVG Writes: "During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?"
CVG writes: During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?
Speaking in a live chat with some Rare fan sites, Rare's head of design Gregg Mayles revealed that that Banjo-Kazooie 3 as we see it today is actually the third iteration, with the two previous concepts having been scrapped.
VG247: Banjo Kazooie: Nuts & Bolts dev lead Gregg Mayles reckons platform adventuring of old is over - and the new Rare game is the true evolution.