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10 Jul 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare slams Banjo motion control rumours Rare just told VG247 that rumour of Banjo motion control is completely incorrect.
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9 Jul 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Microsoft: 'no truth' to Banjo-Kazooie motion control speculation Microsoft has sent along a brief statement allegedly clarifying what Microsoft Game Studios creative director Ken Lobb meant when he said, "you twist the controller around and it'll move different things in [Banjo-Kazooie: Nuts & Bolts]." The explanation goes a lil' something like this:

"There is no truth to this speculation. Ken's comment is in reference to rotating the left analog stick while hitting the X-button to move different things in the game."

While the statement seems to confirm that Banjo-Kazooie will stick to conventional controls, it by no means denies that Microsoft is preparing a magic show for E3. Will the wand be waved? Stay tuned.
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9 Jul 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Aw Nuts (and Bolts)! No Motion Controller in Banjo Kombo writes: Gamerscore Blog's Chris Paladino who, along with having the coolest last name ever, is a trustworthy source.

"All of the motion controller hopes and complaints regarding the Banjo video on IGN are false," he said. So long, rumor.
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9 Jul 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rumor: Ken Lobb Confirms Motion Controller for 360?  Kombo Reports :"In a walkthrough video of Banjo-Kazooie: Nuts and Bolts, Lobb clearly states at the 4 minute mark: "So you basically grab with the wrench, and then you twist the controller around."
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28 May 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare on Banjo: VG247: Salvatore Fileccia, lead programmer of Rare's Banjo Kazooie: Nuts & Bolts, has said his game isn't in direct competition with Media Molecule's LittleBigPlanet, despite the two platformers sharing a passion for furthering the genre.

"I don't think we're a competitor," he said. "I think, obviously, we compete in a completely different dimension; we're 3D, they're 2D. I mean, I don't know the complete details of LittleBigPlanet, obviously, but I'm pretty sure the two games are going to be pretty different."
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21 May 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Videogamer: Rare explains Banjo's blocky look - The designers made a conscious effort to retain an angular look Videogamer writes: "In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the "blocky" visual style seen in the developer's upcoming Xbox 360 video game Banjo-Kazooie: Nuts & Bolts.

"Banjo's new look is meant to be self-referential," explained Kelion. "Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour."

Kelion also shared the thoughts of Steve Mayles, Banjo team's lead creative artist and brother of Gregg Mayles."
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17 May 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: Original Banjo still holds up CVG Writes: "During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?"
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17 May 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Rare: Original Banjo still holds up CVG writes: During our exclusive sit down with Rare's head of design Gregg Mayles, we asked him if, looking back, there was anything he wished he'd change about Banjo?
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15 May 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - Two previous Banjo 3 concepts were scrapped Speaking in a live chat with some Rare fan sites, Rare's head of design Gregg Mayles revealed that that Banjo-Kazooie 3 as we see it today is actually the third iteration, with the two previous concepts having been scrapped.

"This is actually the 3rd Banjo 3! We scrapped two other approaches, didn't think they offered a big enough step forward," said Mayles. "So I would say it started after Ghoulies. But then got scrapped a couple of times. Then I worked on Piñata. Then came back to Banjo again! Oh, and I think I did some puzzles for Mr. Pants too!"
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15 May 2008
360 News from N4G | Banjo-Kazooie: Nuts & Bolts
360 - Banjo-Kazooie: Nuts & Bolts - New Banjo will shake up VG247: Banjo Kazooie: Nuts & Bolts dev lead Gregg Mayles reckons platform adventuring of old is over - and the new Rare game is the true evolution.

"It's true that anyone wanting a carbon copy of the previous two games will be disappointed, so I'm not even going to make out that it is," he said in a live chat with Rare fansites.

"What I believe it to be is an evolution of the platform adventure genre. The genre is too stale: it needed shaking up, so we're trying something different, but within the framework of a 'traditional' Banjo game."
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