DarkZero: Remember that 50 Cent game that was going to be published by Vivendi? Remember that it got dropped when Activision threw many other titles to the wayside (like Ghostbusters and Brutal Legend) after they merged with Vivendi? Well, now it seems the game has found a new publisher.
Sources close to Swordfish Studios have told GamesIndustry.biz that 50 Cent: Blood on the Sand has not been cancelled, despite internet rumours.
Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named 50-Cent: Blood on the Sand? The one that has a love-interest, slick graphics and tons of blood?
50 Cent: Blood In The Sand game director Julian Waddows says he wants his game to do for shooters what Burnout did for racers.
MTV gets details on 50's feelings about the game, the music and even some details about the in-game love-interest.
During the 50 Cent: Blood on the Sand demo videogaming247 were privy to at Sierra Spring Break 08 in Mallorca last week, game director Julian Widdows confirmed that the game will be locked at 30 frames a second and that two-player online co-op would be featured.
Julian Widdows, game director of 50 Cent: Blood in the Sand, has told videogaming247 that developer Swordfish Studios removed the "n-word" from the final script, but that it may make an appearance in the final game.
Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, 50 Cent: Blood on the Sand game director Julian Widdows said that the game's naming was a marketing decision - not one level in the shooter is set in the desert.
CVG writes: "We all wondered what the "fantastic" UE3 game was all about at Swordfish Studios, when Epic VP Mark Rein said he was "blown away" by an early preview last year. It turned out to be 50 Cent: Blood on the Sand, and as it happens, game director Julian Widdows was well chuffed by the comments.