All Featureshttp://www.gamesradar.com/pc-ps2-ps3-xbox-xbox-360-gamecube-wii-psp-ds/features/l-T/s-a-zInterview with Tabula Rasa Producer (Tabula Rasa)http://www.gamesradar.com/f/interview-with-tabula-rasa-producer/a-2007070992339284082Richard &ldquo;Lord British&rdquo; Garriott has been away for too long. An outspoken eccentric with a passion for videogames, he was one of the first people to bring RPGs to the PC with Akalabeth, which grew into the nine-part Ultima epic. He co-founded developer/publisher Origin, arguably one of the most important developers of all time. They dont make them like Garriott any more, which makes his return with Tabula Rasa all the more important. An online sci-fi RPG that attempts not only to ...<br/>PC featureJul 9, 2007Tabula Rasa interview (Tabula Rasa)http://www.gamesradar.com/f/tabula-rasa-interview/a-20070604105948443057Richard Garriott's Tabula Rasa - to give the game it's full, official name - is a sci-fi MMORPG that combines fast-paced action with such traditional genre fare as character development and guilds (or clans in this case). In terms of setting and plot, it throws players into the future where a cosmic war between an alien race known as Bane and the galaxy's remaining free sentient beings - the Allied Free Sentients - is being fought. Obviously there's considerable buzz surrounding the title as ...<br/>PC featureJun 4, 2007Tales of Symphonia: Dawn of the New World (Tales of Symphonia: Dawn of the New World)http://www.gamesradar.com/f/tales-of-symphonia-dawn-of-the-new-world/a-2008050991855496000<p>Tales of Symphonia: Dawn of the New World is the sequal/spin-off to the insanely popular Tales of Symphonia, slated for release sometime in 2008 (maybe September).&#160;This far out, publisher Namco Bandai is keeping things close to the vest, but after pleading and&#160;begging,&#160;Dawn producer Tsutomo Gouda gave up a few goods in our exclusive interview.&#160;</p><p>GamesRadar:&#160;Symphonia didn&#8217;t have any of the Pokemon vibe and ...</p>Wii featureMay 9, 2008Tamagotchi Connection: Corner Shop 3 - EXCLUSIVE interview (Tamagotchi Connection: Corner Shop 3)http://www.gamesradar.com/f/tamagotchi-connection-corner-shop-3-exclusive-interview/a-2008050794918951080<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Tamagotchi%20Corner%20Shop%203/Everything%20Else/ART/Finished/050608_tamagotchishop3_obs04--article_blog_image.jpg" border="0"></img><br /><p>Since the first Tamagotchi exploded onto the virtual pet scene over ten years ago, these adorable aliens have politely evolved from rudimentary three-button toys to full-fledged videogame mascots.</p> <p>We talk to Nobuaki Taguchi, localization manager for Namco Bandai, about the third and latest installment in the Corner Shop series, and find out why we should still care about sugary-sweet minigames and the virtues of Tamagotchi. ...</p>DS featureMay 7, 2008The best griefing videos ever (Team Fortress 2)http://www.gamesradar.com/f/the-best-griefing-videos-ever/a-2008031014489843002<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Team%20Fortress%202/Bulk%20Viewers/360_PS3_PC/2007-10-09/PCG180.rev_team.art1--article_blog_image.jpg" border="0"></img><br />Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can <em>definitely</em> laugh at.&#160; ...<br/>PC featureMar 10, 2008The Top 7... impractical characters (Tekken 6)http://www.gamesradar.com/f/the-top-7-impractical-characters/a-20080118131048570038What do Solid Snake, Lara Croft and Samus Aran all have in common? They dress for success. Their own costume, be it custom-built spacesuit or bottomless backpack, is directly related to their adventuresome profession. No matter the situation, these heroes are loaded with gadgets, training and expertise that'll see them through to the end. But not all game characters are created equal. A great many appear to have no practical application other than "the boss says this guy stays in the game." ...<br/>PS3 featureJan 21, 20085 reasons why Tekken 6 will kick your ass (Tekken 6)http://www.gamesradar.com/f/5-reasons-why-tekken-6-will-kick-your-ass/a-200707251116355950081) Its a whole new game Where Dark Resurrection had a graphical overhaul for its PlayStation Store debut, Tekken 6 will take every single one of the character animations, rip them to shreds and rebuild them from scratch. Not only does this mean Tekken 6 will look brand-spanking new, it also means itll take a bit of time to get your head around it. All of those reference points that came with seeing the same, familiar character animations in the last few games will be gone and youll have to get ...<br/>PS3 featureJul 25, 2007Three expert beatdowns (Tekken: Dark Resurrection)http://www.gamesradar.com/f/three-expert-beatdowns/a-20060728155827442049The game's only been out for a few days, but Tekken: Dark Resurrection is already the buzz of the PSP world. We can't get enough of it, as evidenced by our own review, but before King, Paul and the rest of the crew fade away from constant coverage, we secured three fresh videos to whet your ferocious appetites. Keep in mind that no movie or screenshot can capture how beautiful this game looks on the PSP screen... it's absolutely ...<br/>PSP featureJul 28, 2006Thief: Deadly Shadows (Thief: Deadly Shadows)http://www.gamesradar.com/f/thief-deadly-shadows/a-20060223105927640008It shouldn't really be a surprise. Thief has always been one of the scariest games of its kind. Why should the wait for the sequel be any different? It's genuinely nerve-shredding, for reason upon reason, from the superficial (the name), to the fundamental (the third-person option); from the technical (level size) to the communal (post-Invisible War fan cynicism) to the industrial (the steady disappearance of ex-Looking Glass staff from the project). When it is revealed that Project Director ...<br/>PC featureJun 2, 2004Thrillville - Developer Diaries (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries/a-200610051888711039Sim games certainly aren't anything new. Hell, games that let you make your own theme park, and then manage every tiny detail of said park have even been around for decades. If that's the case, then what's so special about the upcoming Thrillville? Weve got the inside word straight from the developers and producers on why you're going to plop down on the couch and become the next roller coaster tycoon. Every week until the game ships (that'd be November 21), we're delivering a ...<br/>Xbox featureNov 17, 2006Thrillville - Developer Diaries Week Seven (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-seven/a-20061117161832900015David Braben, Chairman of Frontier Developments and Executive Producer on Thrillville My role as executive producer means that I have an overview of the game as it's being developed. It's up to me to ensure that it stays true to the original vision - to make sure it works well overall. The idea for Thrillville came from a general feeling we had something more to offer over and above the strategy/simulation games of the past. Why should the "computer people" get all the fun? Playing mini-golf, ...<br/>PS2 featureNov 17, 2006Thrillville - Developer Diaries Week Six (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-six/a-20061109164410402085So, you've been given the job of making the latest and greatest theme-park game. The objective: create an authentic theme-park experience in a box. Where do you start? Jonny Watts, Senior Producer at Frontier Developments Well, a good place might be to go to a few real theme parks and see how "the competition" does it! We've made quite a few games set in theme parks over the last few years now and although it really helps that we're nuts about roller coasters and theme parks in general, ...<br/>PS2 featureNov 9, 2006Thrillville - Developer Diaries Week Five (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-five/a-20061102154641511074Developer Frontier has had experience creating other theme park-based games for the PC, such as RollerCoaster Tycoon 3. But Thrillville is different - it's been designed from the ground up for consoles and handhelds, including PS2, Xbox and PSP. With that comes a bevy of challenges - the most significant of those ...<br/>PS2 featureNov 2, 2006Thrillville - Developer Diaries Week Four (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-four/a-20061026161835122089You know that saying about the customer always being right? Yeah, that's true only so long as the customer continues to spend lots of lots of money. And if the average tourist family wants to funnel half their annual salary into your custom-built theme park, who are you to tell them they're wrong? But Thrillville lets you do more than just overcharge your visitors for cheap t-shirts, styrofoam stuffed animals and grease-brick pizzas. As our fourth of six developer diaries explains, you can ...<br/>PS2 featureOct 26, 2006Thrillville - Developer Diaries Week Three (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-three/a-2006101911530730023It's rarely admitted, but people love throwing up. Think about it: why else would everyone on the planet have a throwing up story? You've got one. We've got several. It's one of life's gross little mysteries. In fact, the only thing people love more than throwing up is almost throwing up, but not quite. Which is where amusement park rides come in. This week, we'll hear from one of the minds in charge of bringing you to the edge without pushing you ...<br/>PS2 featureOct 19, 2006Thrillville - Developer Diaries Week Two (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-two/a-2006101216439114008Last week, we heard from Producer Shara Miller from LucasArts. This week, we'll be hearing the cotton candy-laced words of Senior Producer Jonny Watts, about how it feels to see someone play the game you've created - and how it makes you feel when they don't play it the way you intended. Jonny Watts, Senior Producer at Frontier Developments Weaving all of the elements of Thrillville together into one cohesive experience has at times been one of the most nerve-wracking processes in developing ...<br/>PS2 featureOct 12, 2006Thrillville - Developer Diaries Week One (Thrillville)http://www.gamesradar.com/f/thrillville-developer-diaries-week-one/a-2006100517462437038Producer Shara Miller already has her hands in some of the biggest franchises you love - Mercenaries and Star Wars Battlefront II should get a million or so gamer's hearts pumping. Now she's handling Thrillville, a video theme park that enables you to build whatever attractions you like - and then ride the crap out of them. Miller chimes in for part one of our six-part series, which should shed a little more light on why this isn't another wannabe simulator. Shara Miller - Producer So far, ...<br/>Xbox featureOct 12, 2006Trailer Trash (Tiberium)http://www.gamesradar.com/f/trailer-trash/a-2008020182730508091This weeks edition of Trailer Trash is bigger than Ron Pauls internet marketing team &ndash; its bursting at the seams with new trailers, tech demos, and gameplay footage. Naturally, weve sarcastically criticized each one for no reason other than its fun. Get comfortable, theres an express shipment of delicious streaming video on route to your eyeballs. Star Wars: The Force Unleashed This must-see tech demo shows off The Force Unleasheds three simulation technologies and how they work ...<br/>360 featureFeb 1, 2008DS dream team talks (Tiger Woods PGA Tour 2005)http://www.gamesradar.com/f/ds-dream-team-talks/a-20060223105950921028With the advent of a full-scale handheld war brewing nicely on the horizon, the already lucrative portable sector should tempt in more gaming/multi-media-on-the-go customers than ever before. And while some third-party publishers are content to treat the handheld market as somewhere to dump lazy ports, the industry's publishing super-heavyweight, Electronic Arts, has taken a much more committed approach. By assembling several development teams, collectively called Team Fusion, and giving them ...<br/>DS featureMar 10, 2005Time Crisis 4 - character bios (Time Crisis 4)http://www.gamesradar.com/f/time-crisis-4-character-bios/a-20071107152239641049Nov 7, 2007 Weve seen this happen before - a decorated, yet poorly-treated military Lieutenant Colonel takes matters into his own hands and declares war on America. Its a sad story that was depicted in Michael Bays documentary, The Rock. Realizing terror can come from anywhere; Namco has seemingly based Time Crisis 4 off this harrowing event. Today we present to you a smattering of the plucky soldiers youll take control of and the terrorists you cant wait to slaughter. Semper ...<br/>PS3 featureNov 7, 2007