All Featureshttp://www.gamesradar.com/pc-ps2-ps3-xbox-xbox-360-gamecube-wii-psp-ds/features/l-R/s-a-z10 reasons to savor Ratchet & Clank Future: ToD (Ratchet & Clank Future: Tools of Destruction)http://www.gamesradar.com/f/10-reasons-to-savor-ratchet-clank-future-tod/a-200711291042972067Nov 29, 2007 1) Use the best guns ever Over 97% of videogames are about guns.* And yet heres a game defined almost entirely by gunplay that feels anything but tired. Whats the secret? Imagination, Gandalf-level programming skills and colour by the circus-load. Every time you pull the trigger in Tools of Destruction, a great big pile of voodoo gunpowder speeds out of it and makes the screen go maximum awesome. Guns that make us grin instead of grimace? Thats the real future right ...<br/>PS3 featureNov 29, 2007Ratchet & Clank Future: Gold Bolt guide (Ratchet & Clank Future: Tools of Destruction)http://www.gamesradar.com/f/ratchet-clank-future-gold-bolt-guide/a-20071026154427741024After months of anticipation, Ratchet & Clank Future: Tools of Destruction has finally hit the PS3, and it's... easy. Almost too easy. Even by the standards of the series. But as seasoned Ratchet fans know, playing a Ratchet game is about much more than just blasting your way straight through its storylin, and this shooty-jumpy powerhouse is no exception. Ratchet & Clank Future is packed to the gills with hidden nooks, crannies and incentives to explore them, not the leaset of which are the ...<br/>PS3 featureOct 26, 20075 things you'll hate about Ratchet & Clank Future (Ratchet & Clank Future: Tools of Destruction)http://www.gamesradar.com/f/5-things-youll-hate-about-ratchet-clank-future/a-20070817122525124052Right now, every other major game-news outlet on the planet is telling you about the trip they took down to developer Insomniac's headquarters in Burbank, Calif., last week to play Ratchet & Clank Future: Tools of Destruction, and how awesome the game is going to be. We took the same trip, but even though we liked what we saw, and even though we're confident Insomniac won't release anything less than a top-notch product, there were a few things that got under our skin. They got under a lot of ...<br/>PS3 featureAug 17, 2007The best guns in Ratchet & Clank history (Ratchet Deadlocked)http://www.gamesradar.com/f/the-best-guns-in-ratchet-clank-history/a-20070423141956556057Dont let that furry face fool you. Ratchets back pocket holds more hi-tech gadgets than James Bonds garden shed. Despite the puzzles, the platforms and the slick cutscenes, the Ratchet & Clank games have as much furious action as any PS2 shooter out there. With the series now inbound on PS3, its time to take a look back and reflect on why you should be excited about it. Resistance proved once more that Insomniac can craft imaginative weapons and realize them slickly. Now, with that PS3 ...<br/>PS2 featureApr 23, 2007Exclusive interview: Red Dead Revolver (Red Dead Revolver)http://www.gamesradar.com/f/exclusive-interview-red-dead-revolver/a-20060223105923484074It's been years in the making, it's been overseen by two different publishers but, in just over a month, Rockstar's third-person western shooter is finally due to hit PS2 and Xbox. To find out just why the game will be worth the wait, we caught up with the game's producer, Rockstar San Diego's Stewart Spilkin...When did development start on the original Capcom version of the game? Around the turn of the century! No, seriously, it's hard to pin down because we made several prototypes for Capcom ...<br/>PS2 featureApr 22, 2004Red Dead Revolver (Red Dead Revolver)http://www.gamesradar.com/f/red-dead-revolver/a-2006022310592262006Red Dead Revolver has been a long time in the making. Originally conceived by Angel Studios, and due to be released by Capcom last year, development came to a standstill when developer and publisher couldn't agree on the direction the game should take. With the game having made a positive first impression way back at May 2002's E3 event, it was pleasing to see development of the dormant title revived when Rockstar snapped up Angel Studios (and subsequently renamed them Rockstar San Diego) 18 ...<br/>PS2 featureApr 5, 2004The genesis of Resident Evil (Resident Evil)http://www.gamesradar.com/f/the-genesis-of-resident-evil/a-2007020795730560003As we await Resident Evil 5, there's just enough time to take you through the viruses, monsters and mutations that are the true stars of this amazing survival horror saga. Join us as we link and untangle the most knotty of gaming's histories. Bring some scissors. Resident Evil 0 Released in 2003 (and so after RE 1, 2, 3 and Code Veronica ) this chartered the events leading up to the Spencer Mansion incident, as the S.T.A.R.S. Bravo Team are sent to explore the Arklay Mountains where a series ...<br/>GC featureFeb 8, 2007How to keep your Gamecube warm... (Resident Evil 4)http://www.gamesradar.com/f/how-to-keep-your-gamecube-warm/a-20060223172241687086With the release of The Legend of Zelda: Twilight Princess still far from imminent, many GameCube owners whose boats aren't floated by Mario Party have been left wondering what to do with their handled fun-box. So here at GamesRadar we've compiled a few suggestions for what to do with your existing games collection and a little imagination. Get four GBAs and three friends As Microsoft and Sony were beating their respective chests about the wonders of competing with other gamers online, ...<br/>GC featureFeb 25, 2006Resident Evil 5 will scare you shitless (Resident Evil 5)http://www.gamesradar.com/f/resident-evil-5-will-scare-you-shitless/a-20070821931466430901) Capcom is taking its time over the game instead of rushing it out to cash in on the success of Resident Evil 4. Chief producer Jun Takeuchi confirmed recently that it wont be released until 2009. 2) Theres some top, seasoned talent onboard. Writer Haruo Murata and director Kenichi Ueda also did the same jobs on RE 4, while producer Jun Takeuchi worked on the first three Onimusha games as well as Lost Planet: Extreme Condition for Xbox 360. 3) After two years of speculation, Chris Redfield ...<br/>PS3 featureAug 21, 2007The History of Resident Evil (Resident Evil 5)http://www.gamesradar.com/f/the-history-of-resident-evil/a-2007073015314329044When the lovable interns here at GamesRadar aren't slaving away, we're forcing them to act, missing lunch in the process. Below you'll find the fruits of their cinematic labor as they journey through the abridged history of survival-horror's monster franchise, Resident Evil. If you haven't yet seen the Resident Evil 5 trailer in question, do so here. Controversial? Discuss in our forums. And be kind. We made them do it. July 30, ...<br/>360 featureJul 30, 20075 reasons the Resident Evil 5 trailer gave us chills (Resident Evil 5)http://www.gamesradar.com/f/5-reasons-the-resident-evil-5-trailer-gave-us-chills/a-200707271543346003Before we watched the new Resident Evil 5 trailer we were wondering how the hell Capcom would ever be able to surpass the brilliance of Resident Evil 4. Now, after viewing the three-minute movie over and over (and getting chilly vertebrae every single time), we're confident that Resident Evil 5 isn't just going to raise the survival horror bar, it's going to blow it through the corrugated iron roof and into the stratosphere. Here are five reasons that the trailer has got us super pumped about ...<br/>PS3 featureJul 27, 2007Torn limb from limb - Resident Evil 5 (Resident Evil 5)http://www.gamesradar.com/f/torn-limb-from-limb-resident-evil-5/a-2007041094033643011Resident Evil 4 was a game where you basically walked forwards the entire time, shooting everything you came across. And thats why it was so bloody brilliant. See, while the fundamentals of what made the early REs good were still present and correct, but in RE 4 Capcom cranked it up a notch. While it was still primarily concerned with conserving ammo, Capcom realized that shooting is, and always will be, more fun than fleeing. Hence, another element of the series was tweaked until its nipples ...<br/>360 featureApr 10, 2007Resistance skill point guide (Resistance: Fall of Man)http://www.gamesradar.com/f/resistance-skill-point-guide/a-200704179273881036In Resistance: Fall of Man, much like the Ratchet & Clank games, you can earn skill points by fulfilling various hidden gameplay objectives. The actual objectives are hidden throughout the game, and only reveal themselves once youve accidentally pulled one off. By getting skill points, you can gradually unlock various extras: 10 SP: Concept Art Pack 1 20 SP: Concept Art Pack 2 40 SP: Resistance Behind the Scenes documentary 70 SP: Flip Levels 100 SP: Clank Backpacks 126 SP: Mechanic ...<br/>PS3 featureApr 17, 2007The best thing to come out of new-gen is old-gen (Rez HD - Xbox Live Arcade)http://www.gamesradar.com/f/the-best-thing-to-come-out-of-new-gen-is-old-gen/a-2008022811652405066<p>Distilled gameplay, old-school values and why you need never load another disc into your console again. We take a look at how new-gen technology has revitalised old-gen gaming and even sparked a new wave of superb retro-style games. ...</p>360 featureFeb 28, 2008Richard Burns Rally developer diary: Part three (Richard Burns Rally)http://www.gamesradar.com/f/richard-burns-rally-developer-diary-part-three/a-20060223105924562026Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part three from creative director, Dennis Gustafsson, who brings us up to speed with the AI drivers and Pace Notes... This month I'd like to talk about the season and the AI drivers. As this is what I am currently fine-tuning. The AI drivers are the computer-controlled competitors that the player is pitted against in the rally season. On our travels across the globe ...<br/>PC featureMay 6, 2004Richard Burns Rally developer diary: Part two (Richard Burns Rally)http://www.gamesradar.com/f/richard-burns-rally-developer-diary-part-two/a-20060223105915484082Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part two from creative director, Dennis Gustafsson, who brings us the full low-down on the 'camber slingshot effect'... Graphical realism As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared ...<br/>PC featureJan 9, 2004Rise & Fall: Civilizations at War (Rise & Fall: Civilizations at War)http://www.gamesradar.com/f/rise-fall-civilizations-at-war/a-20060412113742468098Wednesday 12 April 2006 When Stainless Steel Studios was pulled as developer for action-slash-strategy game Rise & Fall: Civilizations at War, the game was almost cast into the black hole of development limbo. But, with Midway's in-house development team now at the helm and a confident summer release on the horizon, things are looking good for this promising genre-bending RTS. With an exclusive playable demo of Rise & Fall appearing on this month's PC Gamer cover disc - on sale tomorrow - we ...<br/>PC featureApr 13, 2006Who's the hardest man in Hollywood? (Robert Ludlum's The Bourne Conspiracy)http://www.gamesradar.com/f/whos-the-hardest-man-in-hollywood/a-2008022711537824044<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/2008/Jeff%20Imada/1--article_blog_image.jpg" border="0"></img><br />Admittedly, we didn't have the faintest idea who Jeff Imada was when he was wheeled out as the guest star at a recent press event for The Bourne Conspiracy game. But following some hasty internet research it became apparent that while his name isn't hugely well known he's worked as a fight co-ordinator and stunt director on some of the biggest films of the last 30 years. ...<br/>PS3 featureFeb 27, 2008See what happens when we put three noobs in a room with Rock Band (Rock Band)http://www.gamesradar.com/f/see-what-happens-when-we-put-three-noobs-in-a-room-with-rock-band/a-20080410111713593013<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/04/Noobs_vs_RockBand/girls_blog--article_blog_image.jpg" border="0"></img><br /><p>Rock Band allows you to experience the thrill of playing in a band without having to go through all that tiresome learning. It's a game everyone should experience. But we've always wondered if it's accessible enough. What if someone wasn't around to show the uneducated how to turn the system on? Is setting up a multiplayer game as easy as we think? Could three noobs finish a song without shouting at each other? We were keen to find out ...</p>PS3 featureApr 11, 2008Rock Band - the reality (Rock Band)http://www.gamesradar.com/f/rock-band-the-reality/a-200712149452272019Dec 14, 2007 Guitar Hero became insanely popular due to its reality-distorting rock star vibe, a feeling that makes even a timid rookie playing on Easy feel like a shredding genius. Rock Band takes this effect even further, offering the sensation that everyone in the room is capable of singing the highest of notes and filling the most demanding drum solos in music history. It's quite a rush. Such a rush, in fact, it led us to award the game 10 out of 10. But it's an illusion. The plastic ...<br/>360 featureDec 14, 2007