All Featureshttp://www.gamesradar.com/pc-ps2-ps3-xbox-xbox-360-gamecube-wii-psp-ds/features/l-H/s-a-zGordon Freeman: Strongest personality in gaming (Half-Life 2)http://www.gamesradar.com/f/gordon-freeman-strongest-personality-in-gaming/a-2008011810474420303518th Jan, 2008 [Warning: Like our Portal article from December, this piece features some pretty heady discourse, and also benefits from a visit from Mr. Narrative Theory. If that stuff makes you run screaming, then feel free to run screaming. Also, if you haven't completed Half-Life 2, leave now. This contains some inhuman spoilers.] Half-Life 2 is widely and rightly regarded as a modern classic. In terms of both gameplay and artistry there have been few, if any, games in the FPS genre which ...<br/>PC featureJan 18, 2008Flash Gordon (Half-Life 2)http://www.gamesradar.com/f/flash-gordon/a-200707269522842016Having written sci-fi and horror novels such as Dad's Nuke, The Orchid Eater and The 37th Mandala, Marc Laidlaw joined Valve in 1997 during the development of the original Half-Life. He's a charming guy, and given the opportunity to speak on his specialist subject, he does so perceptively and at great ...<br/>PC featureJul 26, 2007The ten greatest years in videogame history (Half-Life 2)http://www.gamesradar.com/f/the-ten-greatest-years-in-videogame-history/a-2006072117562269000Three weeks ago, our sibling site NextGen posted the article, "The Ten Greatest Years in Gaming." It was full of cool industry info, but the first thing we asked was, "So, the PlayStation was first designed as an add-on for the SNES. We get the irony, but what were we actually playing in 1993 that made it so great?" We checked it out. We made a huge list of the best games of the past 34 years, taped it to the wall, and fought for days about stuff like whether one Zelda is worth more than two ...<br/>PC featureJul 27, 2006Is Steam power the future? (Half-Life 2)http://www.gamesradar.com/f/is-steam-power-the-future/a-20060419144823328059Wednesday 19 April 2006 The world of digital distribution is making 'going down the shops' as old-hat as, well, an old hat. And that's a leather one with a feather in it. The most convincing example of online shoppery is Steam, a powerful system from the creators of the mighty Half-Life games. Steam is to games what iTunes is to music. Valve's creation may work on a smaller scale than Apple's huge store, but it solves more problems. While music and video stores simply upload files and take ...<br/>PC featureApr 24, 2006'Endless movie tie-ins are the death of gaming' (Half-Life 2: Episode One)http://www.gamesradar.com/f/endless-movie-tie-ins-are-the-death-of-gaming/a-20060602152414964026When Half-Life 2 was first released, many people saw the game's Steam registration process - which barred gamers with no internet access from being able to play it - as developer Valve's greatest mistake. Nearly two years on, however, and Steam is instead beginning to look like the harbinger of a wave of innovative, exciting and brilliant games. New and interesting titles, not just modifications of Half-Life 2, are being added to the online service on an impressively frequent basis. If you're ...<br/>PC featureJun 2, 2006Valve: 'Endless movie tie-ins are the death of gaming' (Half-Life 2: Episode One)http://www.gamesradar.com/f/valve-endless-movie-tie-ins-are-the-death-of-gaming/a-20060602104959500052Friday 2 June 2006 When Half-Life 2 was first released, many people saw the game's Steam registration process - which barred gamers with no internet access from being able to play it - as developer Valve's greatest mistake. Nearly two years on, however, and Steam is instead beginning to look like the harbinger of a wave of innovative, exciting and brilliant games. New and interesting titles, not just modifications of Half-Life 2, are being added to the online service on an impressively ...<br/>PC featureJun 2, 2006Hidden Half-Life (Half-Life 2: Episode One)http://www.gamesradar.com/f/hidden-half-life/a-20060530162851736034Half-Life boss Gabe Newell has revealed that "primary characters" will die over the trilogy of new Half-Life 2 episodes. "People need to feel that characters are genuinely at risk," he says. "Otherwise they lose investment and the significance of their actions is diminished." Half-Life 2: Episode One, released this Thursday on Valve's Steam service, will kick off this exciting story arc. In the run-up to the release, we visited Valve's Seattle HQ for an exclusive interview. "With the trilogy, ...<br/>PC featureMay 31, 2006'Half-Life 3 would have launched in 2022' (Half-Life 2: Episode One)http://www.gamesradar.com/f/half-life-3-would-have-launched-in-2022/a-20060531144635562020Half-Life 2: Episode One, which will be released tomorrow on Valve's Steam service, is the first in a trilogy of new outings for the award-winning series. We spent some quality time with the team behind the hugely anticipated game to find out more about the Half-Life franchise's episodic shift. Episode-based games are the answer to "making great entertainment for gamers," according to Valve co-founder Gabe Newell. "Episodic gaming will be as important for single-player as Counter-Strike, the ...<br/>PC featureMay 31, 2006Valve: 'Key Half-Life 2 characters will die!' (Half-Life 2: Episode One)http://www.gamesradar.com/f/valve-key-half-life-2-characters-will-die/a-20060530161924500020&bull; HalfLife 2 Episode One trailer 3 (WMV, 25.0MB) Tuesday 30 May 2006 Half-Life boss Gabe Newell has revealed that "primary characters" will die over the trilogy of new Half-Life 2 episodes. "People need to feel that characters are genuinely at risk," he says. "Otherwise they lose investment and the significance of their actions is diminished." Half-Life 2: Episode One, released this Thursday on Valve's Steam service, will kick off this exciting story arc. In the run-up to the release, ...<br/>PC featureMay 31, 2006Upgrade or die (Half-Life 2: Episode One)http://www.gamesradar.com/f/upgrade-or-die/a-2006022318385862030The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there. PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with ...<br/>PC featureFeb 26, 2006Interview: Half-life 2's David Speyrer (Half-Life 2: Episode Two)http://www.gamesradar.com/f/interview-half-life-2s-david-speyrer/a-20080117141759990056David Speyrer was interviewed for his job at Valve on the day the original Half-Life went gold in late 1998. He started working there soon after, just as Half-Life 2 began its lengthy development. Since then, hes risen through the ranks from programmer to project lead. Now, David talks us through some of the processes that led to Half-Life 2: Episode Two being the remarkable game it is. Warning: if you havent played Episode Two yet, there are spoilers ahead. Has Episode Two taken you anywhere ...<br/>PC featureJan 17, 2008Valve's industrial revolution (Half-Life 2: Episode Two)http://www.gamesradar.com/f/valves-industrial-revolution/a-2007051810248637008Back in 1996, two Microsoft executives quit their spectacularly high-paid jobs, formed a games company and made the best game ever. Twice. They didnt like the way retailers were throttling the industrys creativity, so they cut them out. They did what a lot of mod teams were doing, they hired them. They published any game they liked through their digital distribution network, however commercially risky, and saved several independent developers in the process. Their revolution was so successful ...<br/>PC featureMay 18, 2007Ruined endings - part one (Halo 2)http://www.gamesradar.com/f/ruined-endings-part-one/a-20070227164633913023The Elder Scrolls: Oblivion Epic quests need epic endings, and theres not much that's more epic than a giant red thing fighting an oversized golden award trophy. The dragon trophy decimates the Vishnu-armed creature by breathing white stuff on it, and the fate of the world is put in your hands. But the games over, so good luck with ...<br/>Xbox featureMar 2, 2007Halo 2 (Halo 2)http://www.gamesradar.com/f/halo-2/a-20060223105935609036Asking Bungie about the singleplayer component of Halo 2 is still useless. Journalists do their best, playing the rephrasing game until it becomes embarrassing, but no matter how they twist direct questions into innocent-sounding gambits, Bungie will not budge. "We're not here to talk about the oneplayer game" becomes the familiar refrain.Later, we get to speak alone with Bungie's studio manager, Pete Parsons, and ask if the secrecy is an attempt to give Halo a mystique, to make a geeky sci-fi ...<br/>Xbox featureSep 21, 2004Sexy Fan Art: Cortana Edition (Halo 3)http://www.gamesradar.com/f/sexy-fan-art-cortana-edition/a-2008061394747651016<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/H/Halo%203/Everything%20Else/HaloRadar/2008-06-13%20Cortana%20Sexy%20Fan%20Art/Pano/(M)%20reiq--article_blog_image.jpg" border="0"></img><br /><p>Why do we love Cortana? After all, she's no more than an intangible chunk of computer software, a particularly well programmed series of 1s and 0s. You can't touch her. You can't look at her without seeing right through her. Even to the fictional characters within the fictional universe of Halo, she is utterly unattainable. And that is precisely what drives our overactive imaginations wild. She is the ultimate dream girl. Sassy, spunky, sexy... but beyond our reach in every possible way. ...</p>360 featureJun 13, 2008Our boring masked heroes (Halo 3)http://www.gamesradar.com/f/our-boring-masked-heroes/a-2008060694557992075<p>See if you can guess what game we&#8217;re talking about: in the war-torn near future, a supersolider - outfitted in skin-tight armor - wages battle against legions of aliens/other supersoldiers. To protect his scar-ridden face, he dons a nondescript, yet sleek helmet, thereby rendering him mute and indistinguishable from everything else on sale. Give up? It&#8217;s a trick question.</p><p>You might remember our feature on the ...</p>360 featureJun 6, 2008HaloRadar: How Bungie Plays (Halo 3)http://www.gamesradar.com/f/haloradar-how-bungie-plays/a-2008042491716738030<p>You think you're good at Halo. You think you've mastered the multiplayer. But could you beat the very best? Could you win against the actual men and women who designed Halo 3 in the first place?</p><p>We recently had the pleasure to visit Bungie headquarters and&#160;test the new maps. At the same time, we also had the pleasure of being sorely trounced by Bungie's employees in Halo 3 deathmatch. Our humiliation is your gain, however, as we ...</p>360 featureApr 24, 2008Halo 3 vs. Call of Duty 4: The DLC Showdown (Halo 3)http://www.gamesradar.com/f/halo-3-vs-call-of-duty-4-the-dlc-showdown/a-2008041616620100083<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/04/DLC%20Showdown/Art/Finished/041608_halovscod_topstories--article_blog_image.jpg" border="0"></img><br /><p>Here we go again. After stirring extreme fanboy ire with our&#160;BioShock vs. Halo 3&#160;throwdown, then risking all-out internet anarchy with our&#160;Gears of War vs. Halo 3&#160;debate, only one great argument remained to be settled... Call of Duty 4 vs. Halo 3. According to our sister site, Next-Gen, these games aren't just this generation's most popular shooters. They're the&#160;two best-selling games&#160;of any genre and of any platform. How could we not pit them against each other? Now we finally have an excuse. ...</p>360 featureApr 16, 2008HaloRadar: Legendary Maps (Halo 3)http://www.gamesradar.com/f/haloradar-legendary-maps/a-20080411123649834017<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/H/Halo%203/Everything%20Else/HaloRadar/2008-04-11%20Legendary%20Maps/Art/Raw/Pano/H3_Avalanche04--article_blog_image.jpg" border="0"></img><br /><p>Halo 3, the game so big it's inspired millions of multiplayer matches and over two dozen <span class="SpellE">HaloRadars</span> thus far, is due for an expansion. To help you prepare for the fresh dose of mayhem, and to help if you decide if the pack is even worth the money, we've got everything you need. Read on for tips, strategy and expert guide videos from Bungie... plus our analysis, impressions and custom gameplay footage. ...</p>360 featureApr 11, 2008HaloRadar: The Halo 3 Olympics (Halo 3)http://www.gamesradar.com/f/haloradar-the-halo-3-olympics/a-2008040494054663047<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/H/Halo%203/Bulk%20Viewers/Xbox%20360/2007-09-20/Halo3_MP_The-Pit_3rd-02--article_blog_image.jpg" border="0"></img><br /><p>White men can't jump, but Master Chief sure can. He also knows how to dunk, dribble, throw a touchdown, hit a homerun, drive a race car and score on a penalty kick. He's quarterback, goalie, point guard, slugger, pitcher and motorist - all wrapped into one genetically enhanced super athlete.</p><p>Hold up... you thought Halo 3 was just a shooter? Clearly, you underestimate the power of Forge and Custom Games. The editing tools don't just ...</p>360 featureApr 4, 2008