All Featureshttp://www.gamesradar.com/pc-ps2-ps3-xbox-xbox-360-gamecube-wii-psp-ds/features/l-D/s-a-zMake life easier in Dark Messiah: Might & Magic (Dark Messiah of Might and Magic)http://www.gamesradar.com/f/make-life-easier-in-dark-messiah-might-magic/a-20070207171326959080Last year's Dark Messiah promised - as have many others - to revolutionize combat in the RPG format. What it did was provide great cast-and-slash action. Decapitations felt deserved, magic was enjoyable and sometimes cleverly used, and the game took the concept of environmental weaponry to its absurd conclusion. The first thing you'd do when you entered a room was look for a chandelier tied precariously to the ceiling or barrels on a curiously high shelf. But if you're thinking about taking a ...<br/>PC featureFeb 8, 2007Dark Sector Interview (Dark Sector)http://www.gamesradar.com/f/dark-sector-interview/a-20070314154323594056Dark Sector looks special. The sinister third-person action game packs a moody atmosphere and the intriguing, power-absorbent, triple-bladed glaive puts a unique twist on the fighting and puzzles. Despite the game having been in development since 2004, Digital Extremes has remained secretive with its progress - until now. We sat down for a chat with product manager, Josh Austin, who told us all about the structure of his innovative new quest, and how he looks to music, film and, bizarrely, ...<br/>PS3 featureMar 14, 2007The Darkness (The Darkness)http://www.gamesradar.com/f/the-darkness/a-20070730121228857093A first-person shooter packed to the gills with gruesome deaths and washed-out colors, The Darkness is a far cry from the relatively sunny worlds presented in most superhero games. Its hero, Jackie Estacado, is a mafia hitman who manifests demonic powers just in time to fight against all the hired killers his paranoid former boss sends after him. He's a remorseless killer, and relies on guns just as much as he does the snakelike monsters that emerge from his back when he becomes The Darkness. ...<br/>PS3 featureJul 30, 2007The Darkness: EXCLUSIVE developer walkthrough video (The Darkness)http://www.gamesradar.com/f/the-darkness-exclusive-developer-walkthrough-video/a-20070620113115810080We recently managed to haul Lars Johansson, producer of The Darkness, out of the shadows of the Starbreeze studios and into the light to talk us through two levels of his supernatural horror thriller. Joining him for the commentary were art director, Jens Mathies, and the lead gameplay designer, Fredrik Ljungdahl. The walkthrough is presented in two parts, both of which you can find below. And if you find you need more enlightening on this dark and mysterious game you can check out our ...<br/>360 featureJun 20, 2007Pre-E3 blowout day one: Xbox 360 (The Darkness)http://www.gamesradar.com/f/pre-e3-blowout-day-one-xbox-360/a-2006050116439290096We can't wait Gears of War By now, we've all seen the jaw-dropping trailer, but we can't wait to get our hands on this festival of frags. Just the thought of burying the end of our chainsaw-gun into the face of a formerly subterranean dwelling Locust monster has our fingers twitching with anticipation. Being able to share the bloodletting with online friends in a little co-op play only makes the prospect of eviscerating Locusts more ...<br/>360 featureMay 2, 2006Dead Rising: Signed, sealed, developed (Dead Rising)http://www.gamesradar.com/f/dead-rising-signed-sealed-developed/a-20060907163542468028Thursday 7 September 2006 How many ways can you kill a zombie? We have no idea, but the brilliantly blood drenched Dead Rising offers a multitude of amusing and gloriously gratuitous methods to dispatch, disembowel, dismember and decapitate decomposing deadweights. Chainsaw? Lawnmower? Scyth? Bowling ball? Cactus? It's your shout. With Dead Rising's development deadline now dead and buried - it's out for Xbox 360 tomorrow - we scrawled 10 bite-size questions on a hunk of rancid flesh and sent ...<br/>360 featureSep 7, 20067 Dead Rising Weapons To Die For (Dead Rising)http://www.gamesradar.com/f/7-dead-rising-weapons-to-die-for/a-2006083016655815034In a game where nearly everything can be used as a weapon - even the remains of your enemies - it's hard to know which objects are the most effective dealers of pain. The smorgasbord of killing apparatus in Dead Rising can fill up your valuable inventory slots all too quickly, but which are the most worthwhile of your limited space? Allow us to help. We've identified the seven nastiest items in your arsenal, along with exactly where you'll find them in Williamette Mall. And if you still aren't ...<br/>360 featureAug 30, 2006Undead armada (Dead Rising)http://www.gamesradar.com/f/undead-armada/a-2006080416339114013This Friday has seen a ridiculous pile of Dead Rising goodies storm the GamesRadar offices as this game approaches critical mass. While you're downloading the new demo from the Xbox Live Marketplace (available today, woohoo!), rifle through the grab bag of risen-dead treats we've assembled. First off, our generous sister publication Official Xbox Magazine has provided us with an exclusive look at zombie dismemberment on a massive scale with their short film entitled "60 Ways to Kill a Zombie" ...<br/>360 featureAug 4, 2006The thrill of the hunt (Deer Hunter)http://www.gamesradar.com/f/the-thrill-of-the-hunt/a-20070507103247409050The Bambi jokes and the barracking began back in 1998. That was the year Deer Hunter, a $20 title created in eleven hectic weeks by a trio of greenhorns from Sunstorm Interactive, bounded straight to the top of the charts. Players chose equipment, selected a tract of American wilderness and then lost themselves in the patient locating, luring and liquidating of virtual venison. Compared to period FPS games it was all rather pedestrian and ugly. You had to step back a few paces to appreciate ...<br/>PC featureMay 7, 2007What the hell were we thinking?!?! (Deer Hunter 5)http://www.gamesradar.com/f/what-the-hell-were-we-thinking/a-2006072816438226045Chaos, mayhem, uproar and riots. That's what GamesRadar seems to have triggered with last week's feature, "The Ten Greatest Years in Videogame History ". We might as well have burned down the internet, for all the email and forum flaming we inspired. Some folks praised us, some wanted us crucified, and one called us "wankers", ignoring that the feature only covered the US market. Granted, we set ourselves up. We knew this feature was so vast, so subjective and so dependent upon reader ...<br/>PC featureAug 1, 2006The baddest bosses of Def Jam: FFNY (Def Jam: Fight for NY)http://www.gamesradar.com/f/the-baddest-bosses-of-def-jam-ffny/a-2007022316350827004It may be pushing three years old, but Def Jam: Fight for New York still stands out as one of the most brutal beat-'em-ups on PS2. Go and pick it up second-hand, then fight your way through the top 25 bosses - with our help. Fight... Trejo This South American gringo loves a grapple, so keep your distance and try some running attacks to wear him down. Once he's a little groggy, twist his sweet 'tache into submission. Fight... Ice-T He's stronger than he looks, favoring a selection of ...<br/>PS2 featureFeb 23, 2007Devil Am Cry: DMC4 install time video comparison (Devil May Cry 4)http://www.gamesradar.com/f/devil-am-cry-dmc4-install-time-video-comparison/a-20080207153949250056<p>Devil May Cry 4 needs almost 5GB of hard drive space and a 20-minute install time on PS3. So we figured we should see how far you can get on the 360 version in that time. Video inside! ...</p>PS3 featureFeb 7, 2008Devil May Cry 4: PS3 vs Xbox 360 (Devil May Cry 4)http://www.gamesradar.com/f/devil-may-cry-4-ps3-vs-xbox-360/a-2007122116016612075Dec 21, 2007 A couple weeks ago, we ran a preview of Devil May Cry 4 that mentioned offhandedly that the PS3 and Xbox 360 versions of the game, based on our brief time with them, looked and played identically. Unsurprisingly, this prompted a few readers to crawl slowly out of the woodwork, chanting in arcane rhythms about "framerate" and "processing power" and "memory" and generally calling bullshit on our assertion. Having finally received near-complete versions of the game from Capcom, ...<br/>PS3 featureDec 21, 2007Devil May Cry 4: a week of exclusives (Devil May Cry 4)http://www.gamesradar.com/f/devil-may-cry-4-a-week-of-exclusives/a-20070423132441271092When you look back at what the PlayStation 2 is, the tone for action-adventure games was entirely set by the original Devil May Cry. The series shaped the very way we think about 3D action, sword fighting, gun slinging and adventure. With Devil May Cry 4 set to hit the Xbox 360 and the PlayStation 3 later this year, the developers at Capcom are banking that they can recapture the lighting in a bottle that made the series such a formidable killer the first time around. Over the course of the ...<br/>PS3 featureApr 27, 2007Devil May Cry 4 - hands-on (Devil May Cry 4)http://www.gamesradar.com/f/devil-may-cry-4-hands-on/a-20070426173134539048Devil May Cry shaped the very way we look at action-adventure games on the PlayStation 2. It wasn't until God of War came along, four years later, that we even began to consider new ways to play them. So now that we're moving to the PlayStation 3 and Xbox 360, what does Devil May Cry 4 do that will yank the series back into the spotlight? Well, the obvious answer, and the most immediate one when you finally sit down in front of Devil May Cry 4, is "look really pretty." Across the net, ...<br/>PS3 featureApr 27, 2007Devil May Cry 4's creative minds (Devil May Cry 4)http://www.gamesradar.com/f/devil-may-cry-4s-creative-minds-/a-20070425161650724032Director Hideaki Itsuno is the man who's responsible for every aspect of Devil May Cry 4. According to Itsuno, "The director takes care of the particulars inside the game - storyline, quality, things like that." You know, nothing important. Here, he took the time out to explain his vision for the ...<br/>PS3 featureApr 26, 2007Coming to grips with Devil May Cry 4's new hero (Devil May Cry 4)http://www.gamesradar.com/f/coming-to-grips-with-devil-may-cry-4s-new-hero/a-20070424183912455088PS3 featureApr 25, 2007Crazy-ass Devil May Cry bosses (Devil May Cry 4)http://www.gamesradar.com/f/crazy-ass-devil-may-cry-bosses/a-2007042413459749032If a man defines himself by his enemies, then Devil May Crys Dante must be borderline schizophrenic. One minute hes fighting hells lava-spewing minions - the next hes shooting a giant canary on a pirate ship. Before lunch hes murdering hordes of marionettes - afterwards hes slicing up an orangutan in an abandoned train station. In a world of increasingly humanoid bosses, Devil May Cry takes the grand old tradition of packing some of the most misshapen, misguided and mental bosses possible into ...<br/>PS3 featureApr 24, 2007Devil May Cry 4 interview - the men behind the mayhem (Devil May Cry 4)http://www.gamesradar.com/f/devil-may-cry-4-interview-the-men-behind-the-mayhem/a-20070423171113403002When we traveled to Japan to check out Devil May Cry 4, we were give an opportunity to sit down with the game's director, Hideaki Itsuno and its producer, Hiroyuki Kobayashi. We interviewed them at length on the latest developments in the majorly popular series. Be sure to check out the latest movies and screens by hitting the Images and Movies tabs at the top of the page. To jump straight to Kobayashi's portion of the interview, click here. Here we ...<br/>PS3 featureApr 24, 2007A child could have designed it better (DIRT - Origin of the Species)http://www.gamesradar.com/f/a-child-could-have-designed-it-better/a-2007042581619275005When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped ...<br/>PC featureApr 25, 2007