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Space Siege
Chris Taylor gives his best/worst interview
Game designer of Supreme Commander fame sings a song about his latest project, Space Siege
PC Feature -  Posted: Jul 19, 2007
Spider-Man 3
All the Write Moves
Why game developers need comic book writers
360 Feature -  Posted: Jul 20, 2007
Spider-Man 3
Bestselling crap
The critics panned them, but you bought them anyway - let's look at why
360 Feature -  Posted: Jun 26, 2007
Spider-Man 3
3 Days of Spider-Man 3
With a great superhero game comes great responsibility
PS3 Feature -  Posted: Mar 16, 2007
Spider-Man 3
3 Days of Spider-Man 3 - Producer Interview
We chat with Greg John about the web-slinger's new adventure
360 Feature -  Posted: Mar 16, 2007
Spider-Man 3
3 Days of Spider-Man 3 - Heroes and Villains
We dissect Spidey and the colorful bad guys he'll fight
360 Feature -  Posted: Mar 15, 2007
Splinter Cell: Chaos Theory
Splinter Cell Chaos Theory
Edge travels to Canada to find out how Ubisoft plan to substantially evolve the classic silent but...
PC Feature -  Posted: Sep 14, 2004
Spore
Spore’s rudest creatures
See the giant genitalia and naughty nymphs that made it past EA’s army of censors
PC Feature -  Posted: Jul 11, 2008
Spore
Digg monster sighted in Spore
Popular site suffers Creature Creator clone treatment
PC Feature -  Posted: Jul 9, 2008
Spore
Spore spawns Mario’s worst nightmare
From badass Bowsers to busted Bob-ombs, see the best/worst fan-made clones of Mario’s most...
PC Feature -  Posted: Jul 4, 2008
Spore
The 5 Best Things That Happened to Me While I...
Oddly, not one of them involved sporn
PC Feature -  Posted: Jul 2, 2008
Spore
Spore: Biology lesson
How XX = XXX (aka, Boobies!)
PC Feature -  Posted: Jun 17, 2008
Spore
Pre-E3 blowout day three: PC
The biggest game show in the world is almost here. Catch up with the best of what we know
PC Feature -  Posted: May 4, 2006
SSX 3
A ten-step guide to videogame morphine
Ten games to mellow you out, with no risk of a drug bust
Xbox Feature -  Posted: Nov 27, 2007
STALKER: Shadow of Chernobyl
S.T.A.L.K.E.R., part three
Missions, factions, AI, multiplayer and the mysterious "blowout" phenomenon covered
PC Feature -  Posted: Mar 20, 2007
STALKER: Shadow of Chernobyl
S.T.A.L.K.E.R., part two
Our venture into the Zone continues as we chat with GSC about weapons, A-Life and storyline
PC Feature -  Posted: Mar 14, 2007
STALKER: Shadow of Chernobyl
S.T.A.L.K.E.R., part one
We grill GSC's Oleg Yavorsky on the developer's long-awaited survival-horror-shooter
PC Feature -  Posted: Mar 12, 2007
STALKER: Shadow of Chernobyl
Beasts with brains...
And four other reasons why we're hot like a reactor for Stalker
PC Feature -  Posted: Feb 22, 2007
STALKER: Shadow of Chernobyl
Mapping out multiplayer
S.T.A.L.K.E.R.'s single player story may be the main draw, but the multiplayer action hasn't been...
PC Feature -  Posted: Dec 1, 2006
STALKER: Shadow of Chernobyl
Playing well with others
We take a closer look at the people (and creatures) you'll meet in the single player adventure
PC Feature -  Posted: Nov 30, 2006
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