The history of advertisements for 3D movies is an embarrassing testament to how silly people look in 3D glasses. A typical example shows a slack jawed audience while a poorly rendered tyrannosaurus breaks free from its two dimensional cage, terrifying the crowd with its jaws wide open, ready to bite everyone’s head off. Welcome to the third dimension, bitches. We hope you were wearing diapers. ...
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This year's premier wrestling game, SmackDown vs Raw 2010, is just a few days old, but we're already filled with giddy excitement for the future. One of our favorite features mentioned in the review is the online community used for sharing created content, chief among them user-created wrestlers. ...
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Blizzard loves its Easter eggs, and so do we. There are literally hundreds of hidden references to popular movies, television shows, music, and videogames. There are even nods to classic literature for you wordy types. Here’s a collection of some of our favorites along with details on how to hunt them down. ...
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There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers ...
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“We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is? When will we get to the cowboy level?”
– Professor Stephen Hawking, A Brief History of Time
Time travel and videogames are a perfect fit. ...
» Read More- Another red-ringed Xbox 360- Dave revealing that he rubs pizza on walls- And that he's up for a fight...- Giant cock. Roaches- And lovely, lovely Dobles ...
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Back before you were a gamer, we didn’t have the multi-button, clickable-thumbstick, solar-powered controller gizmos you have today. We used to have to invite friends over and work together to push down the A-button because it was too stiff to move on our own. If we were lucky, we’d get two, maybe three good presses in before it got stuck and Mario just had to hope the rest of the level was flat. ...
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THE INFO BOX
Post date: October 16, 2009
T-Dar 73 length: 1:46:28
Intro song by: Anamanaguchi
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