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Jul 21, 2006
PS2 Feature | .hack//G.U. vol. 1//Rebirth
Step into the future .hack//G.U. is unique because it straddles two worlds. There's the real world - the one we live in... 11 years in the future, 2017. It's a future that already feels familiar: in which network gaming is universal, thanks to advanced technology and a game-friendly society. The backdrop to the events of .hack//G.U. is a massively multiplayer RPG, known as The World R:2, built literally on the ashes of the troubled online game that served as the backdrop to the .hack story ...
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Jul 14, 2006
PC Feature | City of Heroes
All the other games represented here are based on existing comic heroes (and Marvel ones, at that) - but only City of Heroes lets you make your own. A good deal of the fun in this massively multiplayer RPG comes from creating your own superhero, choosing from hundreds of various costume parts, accessories, and body types. Robotic arms, rotting zombie flesh, tattered kung-fu outfit, permanent goofy good-guy grin - put them all on one hideous character if you like. Design your outfit, create your ...
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Jul 14, 2006
PS2 Feature | .hack//G.U. vol. 1//Rebirth
In the original .hack saga, The World is a massive online game played around the globe. The trouble is that it contained a terrible secret - players would fall into comas after playing the game. Fortunately, two players known as Kite and BlackRose, among others, battled the malicious entities living in the game world and brought safe play to everyone. In the aftermath, the game itself was completely destroyed. But companies can't resist dicing with fate when money hangs in the balance, ...
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Jul 14, 2006
360 Feature | Xbox 360
Click here for part one of our two-part interview with Dean Takahashi. Thursday 13 July 2006 After Dean Takahashi, author of The Xbox 360 Uncloaked gave us a peek behind the scenes at Microsoft, we got him to talk about games, online plans and Xbox 360's challengers for the next-gen gaming crown. Will Halo 3 be worth the wait? Bungie has a track record that shows it takes its time, but whatever it does winds up being a high-quality product. I think it'll be worth the wait. Halo 2 was finished ...
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Jul 14, 2006
360 Feature | Xbox 360
Wednesday 12 July 2006 Dean Takahashi, author of The Xbox 360 Uncloaked, knows more than most about what's going on behind the scenes at Microsoft. His new book (he also penned Opening the Xbox) reveals exclusive details about the birth of Microsoft's next-gen hardware. We tracked this intrepid journalist down and quizzed him about the past, present and future of gaming. How difficult was it to research the book? I posed the idea of the book to Microsoft as early as March 2005, and I was told ...
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Jul 13, 2006
360 Feature | Xbox 360
Click here for part one of our two-part interview with Dean Takahashi. After Dean Takahashi, author of The Xbox 360 Uncloaked gave us a peek behind the scenes at Microsoft, we got him to talk about games, online plans and Xbox 360's challengers for the next-gen gaming crown. Will Halo 3 be worth the wait? Bungie has a track record that shows it takes its time, but whatever it does winds up being a high-quality product. I think it'll be worth the wait. Halo 2 was finished in fall 2004 and now ...
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Jul 13, 2006
360 Feature | Xbox 360
Dean Takahashi, author of The Xbox 360 Uncloaked, knows more than most about what's going on behind the scenes at Microsoft. His new book (he also penned Opening the Xbox, about the original system) reveals exclusive details about the birth of Microsoft's next-gen hardware. We tracked this intrepid journalist down and quizzed him about the past, present and future of gaming. GamesRadar: How difficult was it to research the book? Dean Takahashi: I posed the idea of the book to Microsoft as ...
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Jul 13, 2006
PC Feature | Grand Theft Auto
Before the controversy, before the massive sales, before hot coffee, Grand Theft Auto was simply a top-down action game with wild ambition and a driving concept of a "living city." Who knew that concept would one day transform the entire videogame industry? Probably nobody, so it's worth taking a look behind the scenes to see how GTA got its start, complete with the conflict, concepts and chaos that went with it. Thanks to our friends at Edge magazine in the UK, we're happy to provide this ...
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Jul 13, 2006
PC Feature | Grand Theft Auto
Just joining us? You'll want to read part one and part two first, then c'mon back. While the original vision of Grand Theft Auto was scaled back for PC, the PlayStation version, although preserving the core of the game, lost even more features, including fire engines and trains. But 18 months into development, the entire city had to be razed and rebuilt, as programmer Brian Baird recalls. "[Programmer] Mike Dailly came up with a new technique to draw 24-bit color tiles instead of the low-res ...
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Jul 13, 2006
PC Feature | Prey
Thursday 13 July 2006 Alien abduction, out-of-body Cherokee weirdness, squelchy spaceships and mind-bending upside down mentalism - Prey is a mad-as-a-badger's-handbag first-person shooter with some spaced out ideas that make it one of the most unique extra-terrestrial slaughter fests that we've ever had the pleasure to play. With development done, dusted and the game out for PC and Xbox 360 tomorrow, we blast 10 quick-fire questions at Prey developer and Human Head CEO Tim Gerritsen just ...
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