The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.
Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. Machines threaten to eradicate all humans, but only by reaping our ...
» Read MoreWe're so depressed by Nintendo's E3 line-up that we've gone to all the bother of digging up a list of the games that Nintendo was actively promoting at E3 in 1998, just so we could compare them with this year's official line-up and subsequently have a moan about how things aren't as good as they used to be 10 years ago. ...
» Read MoreThis year's E3 press conferences might have been a tad on the dull side in terms of big revelations, but Sony has pulled a few interesting smaller announcements out of its big corporate sleeve today. ...
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The hottest trend in PC gaming these days is high-quality free-to-play games that make their revenue from advertising or microtransactions (players buying low-priced in-game items or currency), instead of a retail price tag. Right now, you can download and play free MMORPGs like Sword of the New World and Requiem: Bloodymare, and EA is gearing up for a bold experiment in free-to-play shooters with Battlefield Heroes. (You can also play the ...
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Nick Savoy, inventor of Love Systems, is something of a real-life Frank Mackey (Tom Cruise in Magnolia, if you don’t get the reference.) This week, all Nick’s energy is focused on E3. He’ll be the guy going home with the hotties the rest of us barely have the courage to ogle from afar. Want to know how he does it? Nick was kind enough to share a few tips with us.
1. Appearance mattersDitch the ratty old game ...
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If you've been following the games industry for any length of time you're keenly aware of E3. It was once the biggest show we had, a time of year when the entire world focused on the LA Convention Center and put on the loudest, craziest, busiest trade show video games could muster. Some loved it, others couldn't stand the shoulder-to-shoulder, body-odor addled conditions. Doesn't matter now, as the once proud and mighty E3 has shrunk like a ...
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You know the problem with E3? You have to wait months before you find out if a game that looked great in July is going to kick ass or blow goats when it finally arrives in November. And it it sucks, you feel deflated. If only you could read, right here and right now, which games are really worth eagerly anticipating and which you should just start fitting for cement shoes right now. Wouldn't that make the world a better place?
Here, for the very first time, are the exclusive first reviews for all of the games you're most excited about this very E3. ...
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For more E3 coverage, check out our rundowns of the Microsoft and Nintendo press conferences.The scene at the Shrine Auditorium is lively and crammed with members of the gaming press and various industry hangers-on. Hopefully some of the noisy bastards can bring themselves to shut up during the more exciting announcements this year.
The stage, bathed in blue light, is host to seven mammoth stations with a PS3 ...
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We've just returned from a lengthy hands-on with Gears of War 2's freshly birthed multiplayer mode, Horde... and damn! While Horde falls into the familiar category of "survival mode," it's one in which you survive with up to four other bloodthirsty cohorts simultaneously. You and your buddies will carve through wave after wave of AI-controlled Locust until your frail COG buddies can bear no more.
In other words, Horde ends when you do, and ...
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You’ve heard what you really sound like when playing Rock Band . The spastic clacking of plastic instruments is enough to drive your neighbors insane. So when we recently had the opportunity to see the new drum kit for Guitar Hero: World Tour, we were immediately impressed with how quiet it played. After the demo, we filmed one of the developers wailing away on the kit. Then, back at the office, we filmed ourselves thrashing ...
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