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Mar 24, 2008
Xbox Feature | Xbox
Xbox - Xbox - 100 Reasons Fanboys Hate Xbox Microsoft was already a widely reviled company before it set its sights on the videogame hardware market. Though the Xbox brand has been successful at taking the fight to Sony’s PlayStation products, a seemingly bottomless supply of anti-Microsoft sentiment still exists in the gaming community. We’ve rounded up the one hundred most common reasons why fanboys hate Xbox, and condensed them down to a blistering two minutes of pure, ...
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Mar 30, 2007
Xbox Feature | Xbox
20. Star Wars: Battlefront II Pandemic | LucasArts | 2005 You know all those crazy laser-infantry battles in the Star Wars movies? This game dunks you right into the middle of those skirmishes What made it so great? Intensity and authenticity. Those two qualities make the game in this first-and-third person shooter from a galaxy far, far away. Developer Pandemic expertly realized wargrounds near and dear to Star Wars fans, stuffed them full of heavily armed vehicles (mostly well-known), ...
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Mar 30, 2007
Xbox Feature | Xbox
10. The Elder Scrolls III: Morrowind Bethesda Softworks | Bethesda Softworks | 2002 A free-roaming fantasy epic that enables players to become an avenging messiah or to just dick around in its gigantic open world What made it so great? Take the go-anywhere, do-anything aesthetic of Grand Theft Auto and stick it into a fully-realized fantasy world, and you've got the best first-person RPG ever made (at least until the next-gen sequel, Oblivion, came along). Will you follow the epic main quest ...
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Mar 30, 2007
Xbox Feature | Xbox
15. Brothers in Arms: Road to Hill 30 Gearbox Software | Ubisoft | 2005 A World War II shooter for sofa soldiers that like to think tactics before brainlessly pulling the trigger What made it so great? God only knows how many times we've single-handedly won the Second World War by cutting through wave after wave of the Nazi plague, marching relentlessly on through the bloody wastelands like a possessed, bloodthirsty super soldier, never stopping to think, just focused on kill, kill, ...
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Mar 30, 2007
Xbox Feature | Xbox
25. Dead or Alive 3 Team Ninja | Tecmo | 2001 Buxom beauties (and, we're pretty sure, some male characters too) meet to fight in cosplay heaven in this sassy one-on-one beat 'em-up What made it so great? Didn't you hear us? Girls fighting one-on-one? Dubious teenage fantasy scenario aside, the game is still a furious and explosive take on the previously staid genre. With electrified fences around some stages, massive windows to smash your opponent through and multi-tiered fighting arenas, ...
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Mar 30, 2007
Xbox Feature | Xbox
5. Star Wars: Knights of the Old Republic BioWare | LucasArts | 2003 Hands-down the best damn Star Wars game ever made. What made it so great? Set 1,000 years before the Star Wars films, Knights of the Old Republic gives players a chance to explore a galaxy torn between the Republic and the Empire-like Sith. As an amnesiac Jedi with a terrible secret, you'll travel from planet to planet, righting wrongs (or wronging them even further), gathering followers and busting out the crazy Force ...
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May 20, 2006
Xbox Feature | Xbox
Mortal Kombat: Armageddon Publisher: Midway Developer: Midway Release Date: October 2006 As the end of the current era of consoles rushes headlong into complete self-annihilation, it seems only fitting that Mortal Kombat be there to polish it off. For a series so completely steeped in blood, sweat and gore, you can't just half-ass its finale, and Mortal Kombat: Armageddon appears to be going down ...
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Mar 30, 2006
Xbox Feature | Xbox
For every masterpiece megaseller, there are a half-dozen games that never made it out of the gate. Sometimes games in development simply never leave development, even though their existence has been announced to the world with screenshots, previews - sometimes, even reviews. Now that the Xbox 360 is slowly taking over, what will happen to these almost-rans on the original ...
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Jul 23, 2008
360 Feature | Xbox 360

E3 is hard. The grip of monotonous press conferences, overlapping appointments, games to play, people to talk to, and drinks to drink quickly transformed us from skeptical but eager journos into bags of dehydrated flesh and tangled wires.

After considerably little thought, our response to the whole thing was, "To hell with it, why should we try to think of interesting things to say about avatars, REM, and make-believe saxophones when ...

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Jul 22, 2008
360 Feature | Xbox 360

E3 2008 was on the whole a rather lame affair. But there is a great big hope on the horizon, and that hope is the Leipzig Games Convention, which happens next month in Germany ...

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