Features


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Nov 10, 2006
360 Feature | WWE SmackDown! vs RAW 2007
We wanted to show off the exquisite multiplayer in WWE Smackdown vs RAW 2007, so we dragged our intern Shane out of his cage full of soiled diapers and hay to go a couple of rounds with us. To our surprise, Shane turned out to be able to hold his own in the digital ring... sadly, however, he still succumbed to the all-too real cattle prods when it came time to return him to the intern ...
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Oct 24, 2006
360 Feature | WWE SmackDown! vs RAW 2007
We at GamesRadar value you, our dear readers, and we know how much you folks freak out about the WWE. So, we decided to give you a special treat by capturing all the intro videos for all of the major wrestlers from the upcoming WWE Smackdown! vs RAW 2007 (the dudes that publisher THQ would give us the okay for, anyway) and post them up here for you to download and enjoy on your iPod or PSP (just right click the name and choose "save as"). We'll be updating this list daily until they're all up, ...
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Aug 18, 2006
PSP Feature | WWE SmackDown! vs RAW 2007
Fighting hand-to-hand was all well and good way back in the 8-bit stone age of video games, but these days, audiences expect a little more. Specifically, they expect to be able to use anything and everything to mete out horrible injury to their enemies. When it hits in November, WWE SmackDown! vs RAW 2007 will answer the call by enabling players to take advantage of environmental hotspots spread out across the arena. And whether it's grinding your opponent's face into a chain-link fence or ...
» Read More
Aug 18, 2006
360 Feature | WWE SmackDown! vs RAW 2007
Fighting hand-to-hand was all well and good way back in the 8-bit stone age of video games, but these days, audiences expect a little more. Specifically, they expect to be able to use anything and everything to mete out horrible injury to their enemies. When it hits in November, WWE SmackDown! vs RAW 2007 will answer the call by enabling players to take advantage of environmental hotspots spread out across the arena. And whether it's grinding your opponent's face into a chain-link fence or ...
» Read More
Aug 18, 2006
PS2 Feature | WWE SmackDown! vs RAW 2007
Fighting hand-to-hand was all well and good way back in the 8-bit stone age of video games, but these days, audiences expect a little more. Specifically, they expect to be able to use anything and everything to mete out horrible injury to their enemies. When it hits in November, WWE SmackDown! vs RAW 2007 will answer the call by enabling players to take advantage of environmental hotspots spread out across the arena. And whether it's grinding your opponent's face into a chain-link fence or ...
» Read More
May 30, 2006
PS2 Feature | WWE SmackDown! vs RAW 2007
Friday 19 May 2006 With the long running WWE SmackDown! series about to make the transition to next-gen - SmackDown! vs Raw 2007 will be released on PS3 and Xbox 360 later this year, alongside PS2 and PSP versions - we were recently given a rare opportunity to quiz the masterminds behind the game, the Yokohama-based development team Yuke's. In part one of our exclusive interview, we quiz them on next-gen difficulties, how they sidestep not being able to motion-capture top WWE stars, and what ...
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May 26, 2006
PS2 Feature | WWE SmackDown! vs RAW 2007
Wherever the future of gaming takes us, we know there will be wrestling there. WWE SmackDown! vs RAW 2007 proves it, riding the next-gen wave with fully interactive wrestling arenas, brawling in the stands, more realistic grappling and some of the slickest-looking wrestlers you've ever seen. (For the full scoop, check out our hands-on preview.) During E3, we sat down to pick the brains of two of the game's developers - Hiromi Furuta, senior vice president of Yuke's, and Taku Chihaya, senior ...
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May 26, 2006
PS2 Feature | WWE SmackDown! vs RAW 2007
In part one of our interview with two of the developers of WWE SmackDown! vs RAW 2007, we learned about wrestler rosters, new opportunities for dirty tricks and their sources of inspiration. In part two, Yuke's Senior Vice President Hiromi Furuta and Senior Director Taku Chihaya (along with translator and project manager Colin Mack) talk about making the leap to next-gen consoles, their thoughts on the Wii and why the PS2 version won't suck despite its current-gen tarnish. When you first ...
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May 24, 2006
PS2 Feature | WWE SmackDown! vs RAW 2007
Wednesday 24 May 2006 In part two of our exclusive interview, SmackDown! developer Yuke's talks PS3 controllers, keeping up with roster changes, elusive legends and Wii. To read the first part of the interview, click here. Sony recently announced its new PS3 controller will have a motion sensor. Can you see a way of using that in a future SmackDown! game? Taka Chihaya (Yokohama studio senior director, Yuke's): Well, I only touched one for the first time at E3 so I haven't had much time to ...
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May 5, 2006
PS2 Feature | WWE SmackDown! vs RAW 2007
This is a big year for WWE SmackDown! The long-running wrestling series - it debuted on PSone in 1999 - will be released later this year on PS2, PSP, PS3 and Xbox 360. This marks not only its next-gen debut but also the first time a SmackDown! game has appeared on a non-Sony platform. You'll be able to read our exclusive hands-on of SmackDown! vs RAW 2007 direct from E3 next week. But in the run-up to getting intimate with the game, we caught up with THQ creative manager Cory Ledesma to find ...
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