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Jun 30, 2006
PS2 Feature | Valkyrie Profile 2: Silmeria
Never played Valkyrie Profile, right? Sure, a few of you out there did, but the game's developer tri-Ace didn't hit it big till years later - with Star Ocean: Till the End of Time. That PS2 RPG captured the imagination of hundreds of thousands of gamers. But it was hardly the first epic adventure tri-Ace had taken on. No, the company's roots reach much further back. The original Star Ocean debuted on the Japanese version of the Super Nintendo. Arriving almost comically late - July 1996, almost ...
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Jun 30, 2006
PSP Feature | Valkyrie Profile: Lenneth
Never played Valkyrie Profile, right? Sure, a few of you out there did, but the game's developer tri-Ace didn't hit it big till years later - with Star Ocean: Till the End of Time. That PS2 RPG captured the imagination of hundreds of thousands of gamers. But it was hardly the first epic adventure tri-Ace had taken on. No, the company's roots reach much further back. The original Star Ocean debuted on the Japanese version of the Super Nintendo. Arriving almost comically late - July 1996, almost ...
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Sep 15, 2006
PC Feature | Vanguard: Saga of Heroes
GamesRadar recently had the honor of spending two solid days completely immersed in the early version of Sigil Games Online's new massively multiplayer online role-playing game Vanguard: Saga of Heroes. We have returned from our journeys with more information than could possibly fit in our heads - good thing we brought a couple of notebooks. With deeper access than anyone else at this stage, we've compiled the most expansive hands-on preview you're going to find anywhere. Covering every nuance ...
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Sep 15, 2006
PC Feature | Vanguard: Saga of Heroes
For the final day of our Vanguard mega-info explosion, we've saved the best for last. Massively multiplayer games are about more than combat (no matter how rich a system one might employ), and Vanguard: Saga of Heroes provides more alternatives to hacking and slashing by offering two additional spheres for class advancement: crafting and diplomacy. We'll begin by taking a look at crafting and giving you an insider's perspective from Senior Designer Salim Grant. In the second section of today's ...
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Sep 14, 2006
PC Feature | Vanguard: Saga of Heroes
"The biggest weakness of our grouping system could be that grouping is actually too fun," proclaimed the mighty Darrin MacPherson, Senior Game Designer on Vanguard: Saga of Heroes... and after logging a few hours in the sprawling land of Telon, we'd be inclined to agree. This is not to say that you can't "solo" (MMO-ese for playing all by yourself) in Vanguard. The team at Sigil has been sure to include plenty of quests and adventures for individuals who would rather go it alone, but the most ...
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Sep 13, 2006
PC Feature | Vanguard: Saga of Heroes
Now that you have an idea of what kind of adventurers you can step into to quest through the land of Telon, we figured you might need an idea of the kind of foes you'll be facing. To that end, we sat down with Senior Artist Minoh Kim and Artist Rick Winter and shot question after question about the tons of monsters they'd created, and continue to create, in the ...
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Sep 12, 2006
PC Feature | Vanguard: Saga of Heroes
There are actually three different Spheres of classes in Vanguard: Saga of Heroes (didn't we mention that this game is huge?). In this portion of the preview, we'll focus on the Adventuring Sphere of classes which you'll select when you initially create your character. (We'll cover the Crafting and Diplomacy Spheres later in the week.) Your Adventuring class determines what kind of skills your character will be able to learn as you gain experience. These skills are predominantly combat based, ...
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Sep 12, 2006
PC Feature | Vanguard: Saga of Heroes
Vanguard: Saga of Heroes bears one of the richest character customization systems in the vast universe of MMOs. Boasting nineteen races and fifteen classes, you're faced with overwhelming possibilities before you even start playing. In addition, for those that love tweaking their digi-persona's features, Vanguard provides a ton of sliders that give you complete control over every aspect from facial deformations to body physique ...
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Apr 21, 2008
PC Feature | This is Vegas
PC - This is Vegas - This is This is Vegas

Whereas some people feel the need to keep the map of their open-ended sandbox city under lock and key, a mysterious conglomerate called Boyercrop has seen fit to send us a detailed, and remarkably tourist friendly, visual aid on the thrills that await you in Midway's This is Vegas. It's everything you need to plan your descent into debauchery later this year, packed with enough coupons and boobies to keep the Missus safely at home. (They had us at the 99 cent Texas-Mesquite Fudge Sundae!) ...

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Aug 7, 2007
PS3 Feature | Virtua Fighter 5
This is hardcore. Or so everyone says. But what is "hardcore?" To us gamers, it means the kind of game that serious gamers devote their time to. You know, hundreds of hours of time. The kind of game that kept Granny away from gaming until Wii came along. It's about depth - of learning and understanding a game before truly mastering it. Hardcore games present the greatest (and often longest) challenges, yet also the biggest payoffs, assuming you understand how they work. Of course, ...
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