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Oct 13, 2006
360 Feature | Tom Clancy's Splinter Cell Double Agent
With Splinter Cell Double Agent charging down the assembly line to rush your local games-vendor, we thought we'd take a moment to drag you down memory lane. We've logged hours and hours with this game, and not just because our bosses pay us to: we really, really like Splinter Cell Double Agent. So, we've compiled a selection of some of our choicest coverage along with some new tidbits we've assembled to get you in the mood for the stealthy slayage arriving next week. We'll start with the brand ...
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Oct 4, 2006
360 Feature | Tom Clancy's Splinter Cell Double Agent
We've lost several hours to Splinter Cell Double Agent over the past couple of weeks, but rather than hog all the fun, we figured we'd share it with you. So far, our favorite level is definitely Shanghai, which is fairly early on in the game so we're not spoiling too much by giving you a sneak peak (click that Movies tab above) of the action in this newest Splinter Cell magnum ...
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Jun 20, 2008
360 Feature | Tomb Raider: Anniversary
360 - Tomb Raider: Anniversary - If game characters were old

What happened to Snake? With those layered and textured wisps of oh-so-touchable hair, that Rambo-ninja headband, and a perfectly landscaped maze of lovable facial scruff, MGS 2 Snake was downright dreamy. Several years and one blond douchebag later and Snake is back with crow’s feet and the beginnings of a Geraldo Rivera 'stache. If anything is suited for sneaking, it’s the varicose veins crawling up the skin stuffs stretched over his legs. ...

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Dec 29, 2007
PS2 Feature | Tomb Raider: Anniversary
Dec 28, ...
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Aug 22, 2007
PS2 Feature | Tomb Raider: Anniversary
Aug 22, 2007 One of the best in-gags in gaming history is the "Lara Nude Cheat." For all the old Tomb Raider games, Core would leak a cheat that claimed to turn Lara naked. In reality, once you'd managed to pull off the complex moves, your only reward was to watch your heroine violently explode with a scream, her arms, legs and head flying off in different directions. Gone are such innocent times, thanks to the mod scene. Now you can have Lara look any way you wish in TR: Anniversary (sorry ...
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Aug 20, 2007
Xbox Feature | Tomb Raider: Anniversary
Aug 20, 2007 1) Wrecking the T-Rex During the first few hours of play, you'd be forgiven for thinking that Tomb Raider's bestiary of enemies is nothing other than the stuff of National Geographic - bears, wolves, crocodiles and the like. Push on to The Lost World area though, and Anniversary gets Jurassic on your ass, dropping you into the path of an enraged, prehistoric Goliath with teeth like kitchen knives. And Lara takes it down with just her ...
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Jun 12, 2007
PS2 Feature | Tomb Raider: Anniversary
Overview Time to complete 12-15 hours – but it really depends on how familiar you are with Laras tomb- leaping world and whether you get really stuck (which you shouldnt if you use this guide to help you along!) Most challenging level Egypts door slamming, post jumping, razor wire traps will have you restarting again and again. And the end levels timed lava jumping sections are enough to get you cursing Laras good name. Stuck with no way out? Youll spend a large part of Tomb Raider ...
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Mar 16, 2007
PS2 Feature | Tomb Raider: Anniversary
GamesRadar has been given exclusive access to an unseen level of the remake of Lara's PSone classic Tomb Raider, and later in the week we'll be bringing you world exclusive screens of the huge Egypt level and explaining how it compares to the original version. In the run up to this first look, we've got a massive three part interview with TR: Anniversary developer Crystal Dynamics in which we'll find out how much they've increased the size of the T-Rex, why they're altered Lara's ...
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Mar 16, 2007
PS2 Feature | Tomb Raider: Anniversary
Yesterday, we left you at the point where we'd met the undead in our Egypt walkthrough. Now we'll take you further into this awesome new Tomb Raider: Anniversary level as we wrap up our week-long preview. As the undead foes hit the ground and fade away, again the sense of isolation hits you. Everything is still again, except for the swirling sand and glistening reflections from the water around the obelisk in the middle of the courtyard. You can see an artifact high above you, but the puzzle ...
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Mar 15, 2007
PS2 Feature | Tomb Raider: Anniversary
So you've heard all about the game from the developer's point of view, but what's it actually like? We were given an exclusive walkthrough of the new Egypt level at Eidos' London office and came away with an excited feeling. Why excited? Well, everything we liked about Tomb Raider Legend is still there. The tight controls, the lush graphics and the brilliant physics are all in place. But now it's been given more of the things that made Tomb Raider so unique in the first place. And we didn't see ...
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