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Nov 17, 2006
PS2 Feature | Thrillville
David Braben, Chairman of Frontier Developments and Executive Producer on Thrillville My role as executive producer means that I have an overview of the game as it's being developed. It's up to me to ensure that it stays true to the original vision - to make sure it works well overall. The idea for Thrillville came from a general feeling we had something more to offer over and above the strategy/simulation games of the past. Why should the "computer people" get all the fun? Playing mini-golf, ...
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Nov 9, 2006
PS2 Feature | Thrillville
So, you've been given the job of making the latest and greatest theme-park game. The objective: create an authentic theme-park experience in a box. Where do you start? Jonny Watts, Senior Producer at Frontier Developments Well, a good place might be to go to a few real theme parks and see how "the competition" does it! We've made quite a few games set in theme parks over the last few years now and although it really helps that we're nuts about roller coasters and theme parks in general, ...
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Nov 2, 2006
PS2 Feature | Thrillville
Developer Frontier has had experience creating other theme park-based games for the PC, such as RollerCoaster Tycoon 3. But Thrillville is different - it's been designed from the ground up for consoles and handhelds, including PS2, Xbox and PSP. With that comes a bevy of challenges - the most significant of those ...
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Oct 26, 2006
PS2 Feature | Thrillville
You know that saying about the customer always being right? Yeah, that's true only so long as the customer continues to spend lots of lots of money. And if the average tourist family wants to funnel half their annual salary into your custom-built theme park, who are you to tell them they're wrong? But Thrillville lets you do more than just overcharge your visitors for cheap t-shirts, styrofoam stuffed animals and grease-brick pizzas. As our fourth of six developer diaries explains, you can ...
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Oct 19, 2006
PS2 Feature | Thrillville
It's rarely admitted, but people love throwing up. Think about it: why else would everyone on the planet have a throwing up story? You've got one. We've got several. It's one of life's gross little mysteries. In fact, the only thing people love more than throwing up is almost throwing up, but not quite. Which is where amusement park rides come in. This week, we'll hear from one of the minds in charge of bringing you to the edge without pushing you ...
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Oct 12, 2006
PS2 Feature | Thrillville
Last week, we heard from Producer Shara Miller from LucasArts. This week, we'll be hearing the cotton candy-laced words of Senior Producer Jonny Watts, about how it feels to see someone play the game you've created - and how it makes you feel when they don't play it the way you intended. Jonny Watts, Senior Producer at Frontier Developments Weaving all of the elements of Thrillville together into one cohesive experience has at times been one of the most nerve-wracking processes in developing ...
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Oct 12, 2006
Xbox Feature | Thrillville
Producer Shara Miller already has her hands in some of the biggest franchises you love - Mercenaries and Star Wars Battlefront II should get a million or so gamer's hearts pumping. Now she's handling Thrillville, a video theme park that enables you to build whatever attractions you like - and then ride the crap out of them. Miller chimes in for part one of our six-part series, which should shed a little more light on why this isn't another wannabe simulator. Shara Miller - Producer So far, ...
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Feb 1, 2008
360 Feature | Tiberium
This weeks edition of Trailer Trash is bigger than Ron Pauls internet marketing team – its bursting at the seams with new trailers, tech demos, and gameplay footage. Naturally, weve sarcastically criticized each one for no reason other than its fun. Get comfortable, theres an express shipment of delicious streaming video on route to your eyeballs. Star Wars: The Force Unleashed This must-see tech demo shows off The Force Unleasheds three simulation technologies and how they work ...
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Mar 10, 2005
DS Feature | Tiger Woods PGA Tour 2005
With the advent of a full-scale handheld war brewing nicely on the horizon, the already lucrative portable sector should tempt in more gaming/multi-media-on-the-go customers than ever before. And while some third-party publishers are content to treat the handheld market as somewhere to dump lazy ports, the industry's publishing super-heavyweight, Electronic Arts, has taken a much more committed approach. By assembling several development teams, collectively called Team Fusion, and giving them ...
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Nov 7, 2007
PS3 Feature | Time Crisis 4
Nov 7, 2007 Weve seen this happen before - a decorated, yet poorly-treated military Lieutenant Colonel takes matters into his own hands and declares war on America. Its a sad story that was depicted in Michael Bays documentary, The Rock. Realizing terror can come from anywhere; Namco has seemingly based Time Crisis 4 off this harrowing event. Today we present to you a smattering of the plucky soldiers youll take control of and the terrorists you cant wait to slaughter. Semper ...
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