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Jul 9, 2007
PC Feature | Tabula Rasa
Richard “Lord British” Garriott has been away for too long. An outspoken eccentric with a passion for videogames, he was one of the first people to bring RPGs to the PC with Akalabeth, which grew into the nine-part Ultima epic. He co-founded developer/publisher Origin, arguably one of the most important developers of all time. They dont make them like Garriott any more, which makes his return with Tabula Rasa all the more important. An online sci-fi RPG that attempts not only to ...
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Jun 4, 2007
PC Feature | Tabula Rasa
Richard Garriott's Tabula Rasa - to give the game it's full, official name - is a sci-fi MMORPG that combines fast-paced action with such traditional genre fare as character development and guilds (or clans in this case). In terms of setting and plot, it throws players into the future where a cosmic war between an alien race known as Bane and the galaxy's remaining free sentient beings - the Allied Free Sentients - is being fought. Obviously there's considerable buzz surrounding the title as ...
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May 9, 2008
Wii Feature | Tales of Symphonia: Dawn of the New World

Tales of Symphonia: Dawn of the New World is the sequal/spin-off to the insanely popular Tales of Symphonia, slated for release sometime in 2008 (maybe September). This far out, publisher Namco Bandai is keeping things close to the vest, but after pleading and begging, Dawn producer Tsutomo Gouda gave up a few goods in our exclusive interview. 

GamesRadar: Symphonia didn’t have any of the Pokemon vibe and ...

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May 7, 2008
DS Feature | Tamagotchi Connection: Corner Shop 3
DS - Tamagotchi Connection: Corner Shop 3 - Tamagotchi Connection: Corner Shop 3 - EXCLUSIVE interview

Since the first Tamagotchi exploded onto the virtual pet scene over ten years ago, these adorable aliens have politely evolved from rudimentary three-button toys to full-fledged videogame mascots.

We talk to Nobuaki Taguchi, localization manager for Namco Bandai, about the third and latest installment in the Corner Shop series, and find out why we should still care about sugary-sweet minigames and the virtues of Tamagotchi. ...

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Mar 10, 2008
PC Feature | Team Fortress 2
PC - Team Fortress 2 - The best griefing videos ever Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can definitely laugh at.  ...
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Jan 21, 2008
PS3 Feature | Tekken 6
What do Solid Snake, Lara Croft and Samus Aran all have in common? They dress for success. Their own costume, be it custom-built spacesuit or bottomless backpack, is directly related to their adventuresome profession. No matter the situation, these heroes are loaded with gadgets, training and expertise that'll see them through to the end. But not all game characters are created equal. A great many appear to have no practical application other than "the boss says this guy stays in the game." ...
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Jul 25, 2007
PS3 Feature | Tekken 6
1) Its a whole new game Where Dark Resurrection had a graphical overhaul for its PlayStation Store debut, Tekken 6 will take every single one of the character animations, rip them to shreds and rebuild them from scratch. Not only does this mean Tekken 6 will look brand-spanking new, it also means itll take a bit of time to get your head around it. All of those reference points that came with seeing the same, familiar character animations in the last few games will be gone and youll have to get ...
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Jul 28, 2006
PSP Feature | Tekken: Dark Resurrection
The game's only been out for a few days, but Tekken: Dark Resurrection is already the buzz of the PSP world. We can't get enough of it, as evidenced by our own review, but before King, Paul and the rest of the crew fade away from constant coverage, we secured three fresh videos to whet your ferocious appetites. Keep in mind that no movie or screenshot can capture how beautiful this game looks on the PSP screen... it's absolutely ...
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Jun 2, 2004
PC Feature | Thief: Deadly Shadows
It shouldn't really be a surprise. Thief has always been one of the scariest games of its kind. Why should the wait for the sequel be any different? It's genuinely nerve-shredding, for reason upon reason, from the superficial (the name), to the fundamental (the third-person option); from the technical (level size) to the communal (post-Invisible War fan cynicism) to the industrial (the steady disappearance of ex-Looking Glass staff from the project). When it is revealed that Project Director ...
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Nov 17, 2006
Xbox Feature | Thrillville
Sim games certainly aren't anything new. Hell, games that let you make your own theme park, and then manage every tiny detail of said park have even been around for decades. If that's the case, then what's so special about the upcoming Thrillville? Weve got the inside word straight from the developers and producers on why you're going to plop down on the couch and become the next roller coaster tycoon. Every week until the game ships (that'd be November 21), we're delivering a ...
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