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Nov 29, 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Nov 29, 2007 1) Use the best guns ever Over 97% of videogames are about guns.* And yet heres a game defined almost entirely by gunplay that feels anything but tired. Whats the secret? Imagination, Gandalf-level programming skills and colour by the circus-load. Every time you pull the trigger in Tools of Destruction, a great big pile of voodoo gunpowder speeds out of it and makes the screen go maximum awesome. Guns that make us grin instead of grimace? Thats the real future right ...
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Oct 26, 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
After months of anticipation, Ratchet & Clank Future: Tools of Destruction has finally hit the PS3, and it's... easy. Almost too easy. Even by the standards of the series. But as seasoned Ratchet fans know, playing a Ratchet game is about much more than just blasting your way straight through its storylin, and this shooty-jumpy powerhouse is no exception. Ratchet & Clank Future is packed to the gills with hidden nooks, crannies and incentives to explore them, not the leaset of which are the ...
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Aug 17, 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Right now, every other major game-news outlet on the planet is telling you about the trip they took down to developer Insomniac's headquarters in Burbank, Calif., last week to play Ratchet & Clank Future: Tools of Destruction, and how awesome the game is going to be. We took the same trip, but even though we liked what we saw, and even though we're confident Insomniac won't release anything less than a top-notch product, there were a few things that got under our skin. They got under a lot of ...
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Apr 23, 2007
PS2 Feature | Ratchet Deadlocked
Dont let that furry face fool you. Ratchets back pocket holds more hi-tech gadgets than James Bonds garden shed. Despite the puzzles, the platforms and the slick cutscenes, the Ratchet & Clank games have as much furious action as any PS2 shooter out there. With the series now inbound on PS3, its time to take a look back and reflect on why you should be excited about it. Resistance proved once more that Insomniac can craft imaginative weapons and realize them slickly. Now, with that PS3 ...
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Apr 22, 2004
PS2 Feature | Red Dead Revolver
It's been years in the making, it's been overseen by two different publishers but, in just over a month, Rockstar's third-person western shooter is finally due to hit PS2 and Xbox. To find out just why the game will be worth the wait, we caught up with the game's producer, Rockstar San Diego's Stewart Spilkin...When did development start on the original Capcom version of the game? Around the turn of the century! No, seriously, it's hard to pin down because we made several prototypes for Capcom ...
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Apr 5, 2004
PS2 Feature | Red Dead Revolver
Red Dead Revolver has been a long time in the making. Originally conceived by Angel Studios, and due to be released by Capcom last year, development came to a standstill when developer and publisher couldn't agree on the direction the game should take. With the game having made a positive first impression way back at May 2002's E3 event, it was pleasing to see development of the dormant title revived when Rockstar snapped up Angel Studios (and subsequently renamed them Rockstar San Diego) 18 ...
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Feb 8, 2007
GC Feature | Resident Evil
As we await Resident Evil 5, there's just enough time to take you through the viruses, monsters and mutations that are the true stars of this amazing survival horror saga. Join us as we link and untangle the most knotty of gaming's histories. Bring some scissors. Resident Evil 0 Released in 2003 (and so after RE 1, 2, 3 and Code Veronica ) this chartered the events leading up to the Spencer Mansion incident, as the S.T.A.R.S. Bravo Team are sent to explore the Arklay Mountains where a series ...
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Feb 25, 2006
GC Feature | Resident Evil 4
With the release of The Legend of Zelda: Twilight Princess still far from imminent, many GameCube owners whose boats aren't floated by Mario Party have been left wondering what to do with their handled fun-box. So here at GamesRadar we've compiled a few suggestions for what to do with your existing games collection and a little imagination. Get four GBAs and three friends As Microsoft and Sony were beating their respective chests about the wonders of competing with other gamers online, ...
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Aug 21, 2007
PS3 Feature | Resident Evil 5
1) Capcom is taking its time over the game instead of rushing it out to cash in on the success of Resident Evil 4. Chief producer Jun Takeuchi confirmed recently that it wont be released until 2009. 2) Theres some top, seasoned talent onboard. Writer Haruo Murata and director Kenichi Ueda also did the same jobs on RE 4, while producer Jun Takeuchi worked on the first three Onimusha games as well as Lost Planet: Extreme Condition for Xbox 360. 3) After two years of speculation, Chris Redfield ...
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Jul 30, 2007
360 Feature | Resident Evil 5
When the lovable interns here at GamesRadar aren't slaving away, we're forcing them to act, missing lunch in the process. Below you'll find the fruits of their cinematic labor as they journey through the abridged history of survival-horror's monster franchise, Resident Evil. If you haven't yet seen the Resident Evil 5 trailer in question, do so here. Controversial? Discuss in our forums. And be kind. We made them do it. July 30, ...
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