Features


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Feb 29, 2008
PC Feature | The Orange Box
PC - The Orange Box - Opening The Orange Box: Portal The games world has gone bat shit over Portal. By the time you read this, there will be around 23,456 more blogs about the Weighted Companion Cube and over 1.2 million references on forums about “cake,” beating the previous record set by “the knights who say ‘Ni’” by 67 percent. Despite Valve’s sci-fi spatial puzzler clocking in at less than three hours, Portal has become a phenomenon, built on a ...
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Feb 28, 2008
360 Feature | The Orange Box
360 - The Orange Box - Opening The Orange Box: Team Fortress 2 Valve’s devotion to its customers, their unheard of desire to ensure that at every turn we are inescapably pleased with their product, is no more noticeable than with Team Fortress 2. Like doting mothers, they’ve been keeping tabs on how we play. Vast mountains of data stored in underground bunkers keep records of our every action - that time you were sniped on top of the bridge in 2fort? It’s in there. And all in the name of ...
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Feb 25, 2008
360 Feature | The Orange Box
360 - The Orange Box - Opening The Orange Box: Half-Life 2: Episode Two In a winter packed with big-name shooter releases there was never really any doubt who’d win out. In value, pedigree and sheer gameplay magic The Orange Box delivered on every count: TF2 is the funniest multiplayer experience many have ever experienced, Portal is so self-consciously kooky that it has now infected every corner of the internet, and Episode Two continued the Half-Life saga with remarkable aplomb.While the long delay of the ...
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Dec 20, 2007
PC Feature | The Orange Box
20th Dec, 2007 Gaming is an up and down experience. Some years cram top quality titles into our every orifice until were bursting with videogame joy and have excess polygons dripping messily out of our ears, while some other years… Well, some other years are 1983. In 2007 though, weve had a very good year indeed. A scarily good year in fact. One which has provided us so much brilliance on every format that its a genuine worry that the laws of karmic balance will soon bring us a plague ...
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Oct 19, 2007
PC Feature | The Orange Box
Oct 19, 2007 Huzzah! The Orange Box is released today (It's already out in the US), bringing what's perhaps the best videogame series ever conceived to Xbox 360 (and PlayStation 3, eventually) bundled along with one of the greatest multiplayer mashups and the world's first perfect game. Given that Gordon Freeman's only made one visit to consoleland, with Half-Life on Xbox and PS2, we thought living-room gamers might need to catch up. Much of the info contained in this article is only gleaned ...
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Oct 9, 2007
360 Feature | The Orange Box
Oct 9, 2007 The Orange Box goes live at 12:00 am Pacific Time on Oct 10, and 8:00 am in the UK. If you're on the beta now, prepare to own some noobs when the great unwashed come flooding in. And if you haven't preordered, you're going to need a headstart. Either way, it's time to brush up on a few of the lesser-known factors in the TF2 ...
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May 12, 2008
PC Feature | Oregon Trail 3

You know that heartwarming sensation you get while remembering games of yesteryear? The one that makes you ponder, "Why aren't games this good nowadays?" It's a lie. It's a childhood veil that, once lifted, exposes how shitty some of your favorite games were all along. They didn't just sour with age - they were never that fun, you just put up with them because there was no better alternative.

Metroid, for example, is fairly crap by ...

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Jul 23, 2004
Xbox Feature | Outrun 2
Drifting. If there's one thing that OutRun 2 has got, it's drifting. While arcade-style car-'em-ups like the Ridge Racer series have always placed a premium on oversteering, nothing even begins to compare to the hugely exaggerated degree of powersliding available in the Xbox version of OutRun 2: you can barely turn a corner without finding yourself locked into a 15-second drift. It's a feature that was readily apparent in the coin-op version - which hit arcades earlier this year - but, based on ...
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May 26, 2004
Xbox Feature | Outrun 2
We are apprehensive. We've travelled 190 miles repeatedly asking ourselves 'why?' but it's now, during the short trip between Sheffield train station and Sumo Digital, the developer given the task of converting OutRun 2 to Xbox, that the anxiety is really mounting. (Traditionally, thirdparty translations of major coin-ops often prove bitter disappointments, let's not forget.) Eyes furiously scanning the moving scenery, any element, however absurdly tenuous, that potentially vindicates Sega's ...
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Jun 30, 2006
360 Feature | Over G Fighters
We were incredibly excited when we heard that Over G Fighters was going to be released on the 360. Finally, a detailed flight simulator featuring the latest in high-powered jet technology... or so we thought. When we actually got our hands on this dogfighter, imagine our dismay at the discovery that the game was mind-numbingly boring. How a game-maker can damage the experience of tearing the sky a new horizon by submerging the entire feel in the sludgy bowels of molasses where Over G resides is ...
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