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Nov 20, 2007
360 Feature | Mass Effect
20 Nov, 2007 So you've got your space ship and the whole galaxy is just a quick swoosh away. But besides levelling up by collecting artefacts, salvaging probes and searching for minerals, what reason is there to make like a tourist and embark on a spot of intrepid planet hopping? We'll tell you what - space monkeys. After all, everyone loves monkeys, even the spindly, dead-eyed kind. Right? After hiking from one end of Mass Effect's galaxy to the other, we've collated a rough guide to some of ...
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Nov 16, 2007
360 Feature | Mass Effect
Nov 16, 2007 Anyone can save the universe. No, really... You could do it. Your neighbor could do it. Your kindly old grandfather could do it. Mass Effect's character customization system is so detailed that, with a tweak here and there, you can cast whoever you like in the epic saga. Everything can be altered and scaled, from eye color to nose size to lip curl to gnarly scar ...
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Oct 10, 2007
360 Feature | Mass Effect
Oct 10, 2007 1) Classy There are six different classes of character to choose from at the beginning of the game, and selecting different types change how you play the game. Engineers will be better with technology, for example; Infiltrators will be great at stealth or sniping, while Vanguard or Soldier classes will excel in raw combat. Complementing your choice with the different classes of your crew will allow you to approach situations in different ...
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Sep 17, 2007
360 Feature | Mass Effect
Sept 17, 2007 Dr. Greg Zeschuk, co-founder and president of the mighty BioWare, is always a great interview. It immediately becomes clear as soon as he enters to room that he can't wait to sit down and have a good chat about Mass Effect and where it's going. Would you say this is BioWare's most challenging game to date in terms of ambition and what you want to achieve with it? Greg Zeschuk: Every time we do a new game we want to up the ante. Mass effect has probably covered more territory ...
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Jul 27, 2007
360 Feature | Mass Effect
Much has been written about Mass Effect (you can read our umpteenth excited preview here). The reason? BioWares epic intergalactic story flagged itself up as one of the cornerstones of the 360 from the moment it was announced. Stunningly ambitious, brain-meltingly large, and market-leading in voice acting and production, it took what the Canadian development team did with Knights of the Old Republic and Jade Empire and pushed the model on - hard. Frustratingly, though, while shots have ...
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Mar 16, 2007
360 Feature | Mass Effect
Last week at the Game Developers Conference in San Francisco, we were invited to witness the first 60 minutes of sci-fi RPG Mass Effect in action. Better yet, our guides were the masters of the universe themselves - BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk. If the gorgeous visuals and innovative gameplay on display weren't enough to get us dangerously hyped, the enthusiasm of these two gentlemen sitting on either side of us certainly was. We want you to be excited too, dear reader, ...
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Mar 16, 2007
360 Feature | Mass Effect
Last week, we spent a jaw-dropping hour with upcoming sci-fi RPG Mass Effect. For our real-time impressions, as well as mid-demo conversation with BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, check out part one of our interview. Before we got kicked out of the behind-doors session, however, we managed to squeeze in a few last questions about the inspirations and innovations for Mass Effect... and what the game means to the future evolution of the RPG. GamesRadar: Can you go over your ...
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Feb 8, 2007
360 Feature | Mass Effect
Okay, so we know Mass Effect is set in a massive universe. But how do you plan to make it work properly? Wont all the planets and landscapes get a bit samey? Isnt space a great void? Hudson: Its really all about creating a sense of discovery, and the idea that you dont know whats there until you arrive. Theres a full spectrum of locations, from extensive areas with deep plots and combat to barren asteroids whose mysteries are well hidden. You will be attempting locations with varying depths of ...
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Aug 4, 2008
PC Feature | Max Payne
PC - Max Payne - Max Payne: The first great videogame movie?

Last time out, Mark Wahlberg was fighting a mighty wind (The Happening). He didn’t look too comfortable… There was much brow-furrowing and air-gazing and short-sleeve shirt wearing…For Max Payne, Wahlberg is ditching the elemental for the supernatural and, in a hangar-sized suite at London’s Mandarin Oriental, he’s comically at ease: slumped back on a sofa in trainers and worryingly tracksuit-like ...

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Aug 7, 2007
PC Feature | Medal of Honor: Airborne
In adding his two cents to the videogame-violence debate, scientist Christoph Klimmt once said that "not everyone who plays a 'killer' game would be able to stand the stress of a real murder." We'd take it one step further and say that violent games don't even prepare would-be murderers for the stress of a real gun. It's something we found out firsthand when we sent two of our editors - one of whom had never shot a real gun despite being American, and one whose dad kept a "shootin' car" in the ...
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