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Sep 9, 2008
360 Feature | Kane & Lynch: Dead Men
360 - Kane & Lynch: Dead Men - Kane & Lynch: How it feels to be critically panned Whatever you may think, no developer ever tries to make a bad game. So how does it feel when several years of work are met with bad reviews and internet snark? ...
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Dec 6, 2007
360 Feature | Kane & Lynch: Dead Men
Dec 5, 2007 Enter the US side of Eidos' official Kane & Lynch website, and you are greeted by an unintentionally appropriate quote taken from Game Informer magazine, which ends: "What could go wrong?". Well, cripes, where do we start? Even the most casual of internet-fed gamers must be aware of the firestorm raging around IO Interactive's new game. And Kane & Lynch's profile certainly hasn't been bolstered by accusations of Eidos allegedly falsifying review scores advertised on the official ...
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Oct 6, 2006
360 Feature | Kane & Lynch: Dead Men
Friday 6 October 2006 IO Interactive's psychotic adventure Kane & Lynch: Dead Men is leading the way for next-gen gaming. The infamous nightclub scene, featuring a hundred-strong crowd of dancing, writhing people, blew us away when we were treated to a recent close-up viewing. So, to get a deeper view on Kane & Lynch, we sat down with executive producer Neil Donnell and gave him the interrogation treatment. What's the reaction been to Kane & Lynch? In general it's been extremely positive. ...
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May 5, 2009
PS2 Feature | Katamari Damacy
PS2 - Katamari Damacy - The most stupidly stupid game scenarios ever

Strange, unusual, and utterly bloody ridiculous.  ...

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Nov 5, 2007
PS2 Feature | Katamari Damacy
5 Nov, 2007 Ask any seasoned stick-twiddler to name a genuinely original game from the last five years and chances are that the first name that pops into their head is Namco's brilliant Katamari Damacy. Based on the fairly out-there premise of rebuilding the cosmos by rolling around a magical sticky ball, Katamari wooed gamers not just for its innovative core gameplay mechanic, but also its irresistible characters and bonkers style. We fell in love the moment we first saw the intro, which, if ...
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Mar 20, 2009
PS2 Feature | Killer 7

Amongst the games, press releases and bulging envelopes of cash curiously marked '9/10, yeah?' that we receive from publishers each day we also get clothing. Mainly T-shirts of random ill-fitting sizes. And they fall into three categories: Outdoors, Indoors, and Bin. ...

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Mar 27, 2007
PS2 Feature | Killer 7
At one time, the curiously-titled Killer 7 was a hot property in the video game world. New trailers created either curiosity or excitement in gamers and journalists wondered loudly whether we were about to see the worlds first post-modern game, one that would infuse life in the shooter genre and exist purely as “art” because of its bizarre cel-shaded graphics. Maybe they wondered a little too loudly ‘cause once the game hit retail, the review scores were low - mainly due to ...
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Mar 15, 2005
PS2 Feature | Killer 7
Killer 7 is not only one of the most visually sumptuous games ever conceived, it's also one of the weirdest. With its blend of first-person shooting, obscure puzzle elements, point-and-click interface and a narrative that actually makes less sense the further through the game you progress, it's almost revolutionary in its sheer originality (not to mention what looks to be its complete lack of commercial appeal). We recently caught up with Killer 7 producer Hiroyuki Kobayashi to find out how he ...
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Mar 16, 2009
PS3 Feature | Killzone 2
PS3 - Killzone 2 - The Top 7… games you either love or hate

Like petty school children bickering in a playground fight, gamers are obsessed with choosing sides. Never content to rate a game as simply “above average” or “slightly disappointing,” we allow internet hearsay, magazine previews, fanboy feuds and console preferences to push our views to ridiculous extremes. We can’t just like something… we have to deem it BEST EVER. We can’t just dislike something… we have to declare it EPIC FAIL. ...

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Feb 27, 2009
PS3 Feature | Killzone 2
PS3 - Killzone 2 - Killzone 2 video guide – Intel Cases and Helghan Symbols

There are 52 things for you to find in Killzone 2. That’s 20 Intel cases and 32 shatterable symbols. Think you can find them all without our video guide? Well, then go right ahead, but we’re here if you need us. 

That’s right, you need us. Go ahead and take a look at a few vids. Nice, aren’t they? ...

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