Features


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Feb 26, 2006
PC Feature | Half-Life 2: Episode One
The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there. PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with ...
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Jan 17, 2008
PC Feature | Half-Life 2: Episode Two
David Speyrer was interviewed for his job at Valve on the day the original Half-Life went gold in late 1998. He started working there soon after, just as Half-Life 2 began its lengthy development. Since then, hes risen through the ranks from programmer to project lead. Now, David talks us through some of the processes that led to Half-Life 2: Episode Two being the remarkable game it is. Warning: if you havent played Episode Two yet, there are spoilers ahead. Has Episode Two taken you anywhere ...
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May 18, 2007
PC Feature | Half-Life 2: Episode Two
Back in 1996, two Microsoft executives quit their spectacularly high-paid jobs, formed a games company and made the best game ever. Twice. They didnt like the way retailers were throttling the industrys creativity, so they cut them out. They did what a lot of mod teams were doing, they hired them. They published any game they liked through their digital distribution network, however commercially risky, and saved several independent developers in the process. Their revolution was so successful ...
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Mar 2, 2007
Xbox Feature | Halo 2
The Elder Scrolls: Oblivion Epic quests need epic endings, and theres not much that's more epic than a giant red thing fighting an oversized golden award trophy. The dragon trophy decimates the Vishnu-armed creature by breathing white stuff on it, and the fate of the world is put in your hands. But the games over, so good luck with ...
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Sep 21, 2004
Xbox Feature | Halo 2
Asking Bungie about the singleplayer component of Halo 2 is still useless. Journalists do their best, playing the rephrasing game until it becomes embarrassing, but no matter how they twist direct questions into innocent-sounding gambits, Bungie will not budge. "We're not here to talk about the oneplayer game" becomes the familiar refrain.Later, we get to speak alone with Bungie's studio manager, Pete Parsons, and ask if the secrecy is an attempt to give Halo a mystique, to make a geeky sci-fi ...
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Sep 16, 2008
360 Feature | Halo 3
360 - Halo 3 - How modern gaming has made us into wimpy gamers Think you're hardcore? By current standards you might be. But you're still a noob. Here's why. ...
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Jun 13, 2008
360 Feature | Halo 3
360 - Halo 3 - Sexy Fan Art: Cortana Edition

Why do we love Cortana? After all, she's no more than an intangible chunk of computer software, a particularly well programmed series of 1s and 0s. You can't touch her. You can't look at her without seeing right through her. Even to the fictional characters within the fictional universe of Halo, she is utterly unattainable. And that is precisely what drives our overactive imaginations wild. She is the ultimate dream girl. Sassy, spunky, sexy... but beyond our reach in every possible way. ...

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Jun 6, 2008
360 Feature | Halo 3

See if you can guess what game we’re talking about: in the war-torn near future, a supersolider - outfitted in skin-tight armor - wages battle against legions of aliens/other supersoldiers. To protect his scar-ridden face, he dons a nondescript, yet sleek helmet, thereby rendering him mute and indistinguishable from everything else on sale. Give up? It’s a trick question.

You might remember our feature on the ...

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Apr 24, 2008
360 Feature | Halo 3

You think you're good at Halo. You think you've mastered the multiplayer. But could you beat the very best? Could you win against the actual men and women who designed Halo 3 in the first place?

We recently had the pleasure to visit Bungie headquarters and test the new maps. At the same time, we also had the pleasure of being sorely trounced by Bungie's employees in Halo 3 deathmatch. Our humiliation is your gain, however, as we ...

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Apr 16, 2008
360 Feature | Halo 3
360 - Halo 3 - Halo 3 vs. Call of Duty 4: The DLC Showdown

Here we go again. After stirring extreme fanboy ire with our BioShock vs. Halo 3 throwdown, then risking all-out internet anarchy with our Gears of War vs. Halo 3 debate, only one great argument remained to be settled... Call of Duty 4 vs. Halo 3. According to our sister site, Next-Gen, these games aren't just this generation's most popular shooters. They're the two best-selling games of any genre and of any platform. How could we not pit them against each other? Now we finally have an excuse. ...

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