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Jan 18, 2008
PC Feature | Half-Life 2
18th Jan, 2008 [Warning: Like our Portal article from December, this piece features some pretty heady discourse, and also benefits from a visit from Mr. Narrative Theory. If that stuff makes you run screaming, then feel free to run screaming. Also, if you haven't completed Half-Life 2, leave now. This contains some inhuman spoilers.] Half-Life 2 is widely and rightly regarded as a modern classic. In terms of both gameplay and artistry there have been few, if any, games in the FPS genre which ...
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Jul 26, 2007
PC Feature | Half-Life 2
Having written sci-fi and horror novels such as Dad's Nuke, The Orchid Eater and The 37th Mandala, Marc Laidlaw joined Valve in 1997 during the development of the original Half-Life. He's a charming guy, and given the opportunity to speak on his specialist subject, he does so perceptively and at great ...
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Jul 27, 2006
PC Feature | Half-Life 2
Three weeks ago, our sibling site NextGen posted the article, "The Ten Greatest Years in Gaming." It was full of cool industry info, but the first thing we asked was, "So, the PlayStation was first designed as an add-on for the SNES. We get the irony, but what were we actually playing in 1993 that made it so great?" We checked it out. We made a huge list of the best games of the past 34 years, taped it to the wall, and fought for days about stuff like whether one Zelda is worth more than two ...
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Apr 24, 2006
PC Feature | Half-Life 2
Wednesday 19 April 2006 The world of digital distribution is making 'going down the shops' as old-hat as, well, an old hat. And that's a leather one with a feather in it. The most convincing example of online shoppery is Steam, a powerful system from the creators of the mighty Half-Life games. Steam is to games what iTunes is to music. Valve's creation may work on a smaller scale than Apple's huge store, but it solves more problems. While music and video stores simply upload files and take ...
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Jun 2, 2006
PC Feature | Half-Life 2: Episode One
When Half-Life 2 was first released, many people saw the game's Steam registration process - which barred gamers with no internet access from being able to play it - as developer Valve's greatest mistake. Nearly two years on, however, and Steam is instead beginning to look like the harbinger of a wave of innovative, exciting and brilliant games. New and interesting titles, not just modifications of Half-Life 2, are being added to the online service on an impressively frequent basis. If you're ...
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Jun 2, 2006
PC Feature | Half-Life 2: Episode One
Friday 2 June 2006 When Half-Life 2 was first released, many people saw the game's Steam registration process - which barred gamers with no internet access from being able to play it - as developer Valve's greatest mistake. Nearly two years on, however, and Steam is instead beginning to look like the harbinger of a wave of innovative, exciting and brilliant games. New and interesting titles, not just modifications of Half-Life 2, are being added to the online service on an impressively ...
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May 31, 2006
PC Feature | Half-Life 2: Episode One
Half-Life boss Gabe Newell has revealed that "primary characters" will die over the trilogy of new Half-Life 2 episodes. "People need to feel that characters are genuinely at risk," he says. "Otherwise they lose investment and the significance of their actions is diminished." Half-Life 2: Episode One, released this Thursday on Valve's Steam service, will kick off this exciting story arc. In the run-up to the release, we visited Valve's Seattle HQ for an exclusive interview. "With the trilogy, ...
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May 31, 2006
PC Feature | Half-Life 2: Episode One
Half-Life 2: Episode One, which will be released tomorrow on Valve's Steam service, is the first in a trilogy of new outings for the award-winning series. We spent some quality time with the team behind the hugely anticipated game to find out more about the Half-Life franchise's episodic shift. Episode-based games are the answer to "making great entertainment for gamers," according to Valve co-founder Gabe Newell. "Episodic gaming will be as important for single-player as Counter-Strike, the ...
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May 31, 2006
PC Feature | Half-Life 2: Episode One
• HalfLife 2 Episode One trailer 3 (WMV, 25.0MB) Tuesday 30 May 2006 Half-Life boss Gabe Newell has revealed that "primary characters" will die over the trilogy of new Half-Life 2 episodes. "People need to feel that characters are genuinely at risk," he says. "Otherwise they lose investment and the significance of their actions is diminished." Half-Life 2: Episode One, released this Thursday on Valve's Steam service, will kick off this exciting story arc. In the run-up to the release, ...
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Feb 26, 2006
PC Feature | Half-Life 2: Episode One
The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there. PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with ...
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