Features


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May 23, 2008
360 Feature | Gears of War 2

Since hitting it big with his Xbox-exclusive seminal shooter, Gears of War front man Cliff Bleszinski has become well versed in the ways of tackling difficult questions from the press.

But unlike the well-trained PR monkeys of the games industry, the game designer formerly known as Cliffy B is never afraid to say what he thinks and we certainly spent more than a few minutes clearing up the harsh swear words from this ...

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Apr 25, 2008
360 Feature | Gears of War 2
360 - Gears of War 2 - Bikes in Gears of War 2?

With yesterday's announcement that Burnout Paradise is to get motorbikes, we thought we'd see what other big-name games would be like with bikes in them. How? With Photoshop, of course ...

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Feb 22, 2008
360 Feature | Gears of War 2
360 - Gears of War 2 - Gears of War 2: Experts weigh in Shane Patterson, Associate Editor, GamesRadar: The tech demo leads me to believe absolutely nothing has changed in the way the game is played. Which is good, ‘cause I mean, the game was pretty solid. But from aiming to whatever, maybe they’re not showing it, but it does give it a more of the same feel. Also, that’s cool they can render 100 locusts, but I’m betting it’ll still take 100 bullets to kill each one. ...
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Feb 21, 2008
360 Feature | Gears of War 2
The internet only chugged a little yesterday with the arrival of Microsoft's Gears of War 2 trailer, because everyone and their mother knew it was coming. But that doesn't mean we're not excited - in fact we've already gone back to play the first one again. But this time through we're imagining the fancy new shadow effects and flowing locust crowds that await us in number two. It's going to be awesome. We've dissected the Gears of War 2 trailer ...
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Nov 20, 2007
DS Feature | Geometry Wars: Galaxies
Nov 20, 2007 When hes not taking fat bong rips, Xbox LIVE gamer ChIefIn4LIFE420 probably takes a moment each day to admire the top scores on the Geometry Wars: Retro Evolved leader board. At least thats what wed be doing if we were ranked as number one with a ridiculous high score of 500,684,945 points next to our gamer tag. But that puny pool of points is peanuts when compared to what can be achieved in Geometry Wars: Galaxies on the Wii. Meet Mavis Giss, QA tester for Sierra Entertainment, ...
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Nov 3, 2004
PS2 Feature | The Getaway: Black Monday
The Getaway: Black Monday has been two years in the making and hasn't been without its ups and downs, high points and pressure moments. A designer, senior programmer and lead cinematic artist detail the creation process behind a high profile title, the long nights of pizza blow-outs and where "Get in there, it's not f'n Narnia!" figures in all this... Developer diary: Rob Heald, designerAugust 2003 I start work with the design team. I'm responsible for five of the game's interior levels, ...
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Nov 1, 2004
PS2 Feature | The Getaway: Black Monday
When walking into Sony's imaginatively named London Studios in Soho, you'd be forgiven for thinking you were anywhere but the birthplace of the gritty, foul-mouthed adult world of The Getaway: Black Monday. It's a far cry from the game that's largely set in London's more disreputable hangouts and a world infested with violent scum.Stepping out of the elevator on to the second floor, we saunter into a large open-plan room, crammed with desks proliferated with PCs, software, notes and books, with ...
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Nov 28, 2007
Wii Feature | Ghost Squad
Nov 28, 2007 As you should have noticed by now, the on-screen cursor for the Wii Remote does not appear directly where you're pointing it at the sensor bar. Lift the Remote to your eye and look down the length of it at your TV - like a gun - and you'll see what we mean. This is because there's no calibration screen. How does the Wii know when you're pointing at the edge of your TV? It doesn't, because it doesn't know how big your TV is. So instead it scales your movements roughly, like a 3D ...
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Nov 16, 2007
360 Feature | Ghostbusters The Video Game
16th Nov 2007 Movie and game fans of a certain age are now buzzing from the news of Vivendis newly announced Ghostbusters game. Its a license deal guaranteed to send geek excitement alarms wailing with ambulance sirens and flashing with blue lights, but an important question must be raised. Why? Ghostbusters is now a twenty-three year old movie, and aside from a few vague promises of a sequel from co-writer and star Dan Ackroyd and a couple of comic books, the franchise is largely dead. ...
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Sep 29, 2006
PS2 Feature | God Hand
At this year's Tokyo Game Show, we had the luck to sit down with a very talented man. Atsushi Inaba is a maverick game creator who's had his hand in a number of off the wall game titles. He first became known for the one-two-punch of Viewtiful Joe and the incomparably complex and obscure Steel Battalion (that Xbox game that required a $200 cockpit controller.) Now, he's back with two big hits: Okami and Phoenix Wright, and topping it all off with the absolutely off-the-wall God Hand. We've ...
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