Features


Sort by:
Aug 13, 2004
PS2 Feature | Grand Theft Auto: San Andreas
We've finally had a chance to see Grand Theft Auto: San Andreas in action and, predictably, it's already looking great. But, based purely on the handful of Los Santos missions that we've been privy to, there's nothing yet that marks it out as being leagues ahead of what was on offer in its (admittedly fantastic) predecessor Vice City. While the state of San Andreas - which is loosely based on California and parts of Nevada - consists of three major cities, a smattering of rural conurbations, ...
» Read More
Aug 4, 2004
PS2 Feature | Grand Theft Auto: San Andreas
Following yesterday's , Rockstar have today revealed yet more about a selection of specific elements in the game, including tattoos, the camera system and, er, dirt on cars.TATS THE WAY I LIKE IT As previously covered, main character CJ can change his body shape depending on what he eats and how much exercise he does. While it's also possible for him to visit the barber and alter his clothes, perhaps more significant is the array of tattoos that you can plaster him with."We wanted people to be ...
» Read More
Aug 3, 2004
PS2 Feature | Grand Theft Auto: San Andreas
gamesradar.com has today exclusively obtained a mammoth batch of almost 20 new screenshots of Grand Theft Auto: San Andreas, which reveal further aspects new to the game that weren't seen in predecessor Vice City.As , main character CJ will become fat and lose stamina and strength if his diet is poor. As well as having to watch what he eats, you can also send him to the gym, of which there are several in San Andreas. Gyms vary from one to another in terms of equipment but the one pictured here, ...
» Read More
Oct 13, 2006
PSP Feature | Grand Theft Auto: Vice City Stories
While we're all eager to find out as many story details as possible from Grand Theft Auto: Vice City Stories, let's not kid ourselves; compelling narratives aren't what make GTA one of the most popular game franchises on the planet. They help, sure, but most of the fun in GTA comes from roaming around freely, exploring the cities and tearing ass in stolen rides. But what about when you've already explored a city once before? With Liberty City Stories, the familiarity of exploring Liberty City ...
» Read More
Apr 1, 2008
Wii Feature | Gravitronix - WiiWare
Wii - Gravitronix - WiiWare - The Wonderful World of WiiWare With a majestic blast of mighty horns we herald the arrival of WiiWare, a veritable gaming revolution. Not revolutionary in its downloadable content ways, mind - people have been fattening their game libraries with downloaded extras ever since Shakespeare released a half-arsed Defender clone based on Twelfth Night (available through Wi-Pigeon). No, it’s the freedom from the creative shackles of cold corporate games development that has ...
» Read More
Sep 17, 2008
360 Feature | GRID
360 - GRID - Gaming car crashes through the ages

After a few hours playing your new racing game, sooner or later you will stop braking for corners (if you ever started), or even turn round and drive around the track the wrong way into the oncoming pack of cars. Why would such craziness take over an otherwise stable mind? Because crashing cars is fun. It's as simple as that. 

From the flashing screen and bouncing wheel of Super Monaco GP to the physics-fest of Burnout ...

» Read More
Apr 18, 2007
PC Feature | Guild Wars
Right now, players around the world are dancing... naked. Whether it's WoW, EverQuest, or Guild Wars, most MMOs show your character in their underwear after you remove all of their equipment. Combine a near nude avatar with an animated dance emote - commonly activated by typing "/dance" - and you have yourself a naked dancer. There's something about taking off all your clothes that's irresistible to many MMO players. Go into a major town in almost any game and you're bound to see a fair share ...
» Read More
Jan 24, 2008
PC Feature | Guild Wars 2
Going from dark horse to multi-million seller, Guild Wars has been the Cinderella story of the MMO world, battling against the heavyweights of WoW and EverQuest II for supremacy - and holding its own. Art director Daniel Dociu certainly has got a lot to do with this success. Weve cornered him to find out more about how the look and styles of Guild Wars, and the new expansion pack Eye of the North, came about. All the while wondering where weve seen that face ...
» Read More
Apr 24, 2007
PC Feature | Guild Wars 2
A few days back we brought you part one of an interview with Guild Wars developer ArenaNet in which it talked about its MMORPG sequel Guild Wars 2. Today we bring you the second and concluding part of the interview, ArenaNet continuing to blab about its sequel as well as talking about forthcoming Guild Wars expansion Eye of the North and giving us its opinion on MMORPGs on ...
» Read More
Apr 9, 2007
PC Feature | Guild Wars 2
Guild Wars' heavily instanced-based nature and subscription-free model raised more than a few questioning eyebrows when the MMORPG was initially unveiled, but the game went on to prove itself and ArenaNet's design philosophy reap reward. Now the developer is expanding the Guild Wars horizon and is working on a sequel, and its foremost goal with Guild Wars 2, it says, is "to make it the ultimate Guild Wars for Guild Wars fans." We spoke to ArenaNet founder Jeff Strain and Guild Wars lead ...
» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
PC Cheats
DS Cheats
PS3 Cheats
Xbox 360 Cheats
DS Cheats