Features


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May 5, 2006
GC Feature | Gamecube
Next week, we'll be coming to you direct from Los Angeles, where the 2006 E3 trade show will be held. There, every single publisher will be blasting the latest and greatest in games. From Nintendo's brand new Wii to the PlayStation 3, the hottest systems will be drawing crowds. Xbox 360, PC, PS2 and the rest will be fighting back with amazing new games. Either way, it's you who's going to win. And we bring it all to you. But before that, we're going to show you the games we know about now. The ...
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Mar 7, 2006
GC Feature | Gamecube
The trailer for Silent Hill is genuinely exciting. As the movie is based on a videogame, this in itself is news. The characters, the chilling atmosphere, the twisted monsters overrunning the small town… it's all been kept astonishingly true to the Silent Hill series. We hold out genuine hope for it, as no doubt do stars Sean Bean, Radha Mitchell and Deborah Unger. Meanwhile, Alex Garland, famous writer of The Beach, has written the script for a movie based on Halo - reportedly for a ...
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Feb 25, 2006
GC Feature | Gamecube
Solid Snake, Master Chief, Mario and Luigi – every console has its poster-boys (sorry girls, the designers and marketers are still striking out on that front). But they cast a long shadow over other titles just as worthy of a look-in: especially the ones that are so different that no-one figures out how to get them into the spotlight in the first place. So spare a thought for the little guys – here are 10 that still need your attention. Boktai: The Sun Is In Your Hand On GBA | By ...
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Feb 25, 2006
GC Feature | Gamecube
We're an impatient lot, gamers, and it doesn't help that game development is prone to some whopping delays. Whether it's changing platforms, ambition crashing down to reality, bugs that won't be squelched or just plain bad luck, there's something about hotly-anticipated titles that makes them never turn up on time. Here's a look back over 10 recent waiting games – some past, some ongoing. Tomb Raider: Angel of Darkness Lara's ill-fated final expedition with Core Design began PS2 ...
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Feb 24, 2006
GC Feature | Gamecube
It's been a great few years for gaming, with a shedload of quality releases across all the formats. But spare a thought for the games that didn't make it to release: cut short before their prime, their followers left clutching those first precious screenshots and scouring news sites with the agonised uncertainty of someone with a missing pet. Join hands with us now as we remember 10 games that could have been contenders. BC Not just Walking with Dinosaurs, but ganging up on the smaller ones ...
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Sep 5, 2008
360 Feature | Gears of War
360 - Gears of War - Why you're actually playing as the bad guys in Gears Of War

Brave humans battling valiantly for the bright future of their world against a soulless alien horde? Not at all. Arrogant human invaders trying vainly to maintain their stranglehold on an abused and suppressed planet. That's more like it. 

Want to really save Cera? Leave it to the Locust. ...

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May 14, 2008
PC Feature | Gears of War

Last week, Gears of War 2’s Lead Designer, Cliff Bleszinski, debuted GOW2 gameplay to a completely unsurprised public. We paid attention, but only because we had nothing better to do - after all, what do we want with your sloppy seconds? Here’s our six snotty comments about your stupid 360 exclusive. ...

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Apr 18, 2008
360 Feature | Gears of War
360 - Gears of War - Soundclash! The Best Custom Soundtrack Mash-ups Ever Cinematic, atmospheric, or completely subversive. Discover the tracks that will make your 360 games new again. ...
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Nov 29, 2007
360 Feature | Gears of War
29 Nov, 2007 game1 Pronunciation noun, adjective, gam·er, gam·est, verb, gamed, gam·ing. –noun 1. an amusement or pastime: children's games. videogame1 Pronunciation noun, –noun 1. A form of interactive electronic entertainment, more often than not steeped in all the misery and darkness of the deepest depths of Hell. No-one ever smiles and lots of things get ...
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Oct 26, 2007
360 Feature | Gears of War
Oct 26, 2007 Inside an office in sunny Raleigh, North Carolina, Epic vice president Mark Rein settles back into a comfy seat. "It all started way back in the stone age," he begins. "You know, Tim Sweeney started the company in his parents' basement in Maryland." Today Epic is out of the basement and has the two monster-sized games Unreal Tournament 3 and Gears of War (PC) in development. Outside of Mark's office, staff members play on the Epic basketball court, others help themselves to a ...
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