Features


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Oct 1, 2004
PC Feature | FlatOut
Developed by Finnish petrolheads Bugbear Entertainment, mental stock car pile-up FlatOut is not for the faint-hearted Sunday driver. Thanks to completely destructible cars and worlds and persistent, dangerous debris, each and every lap is more fraught than the last. In the second of a series of exclusive developer diaries, Bugbear's Ilari Lehtinen - the game's 3D artist - talks us through the creation of the game's environments...Last time we gave you a and now it's time to look at the ...
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Sep 7, 2004
PC Feature | FlatOut
Developed by Finnish petrolheads Bugbear Entertainment, mental stock car pile-up FlatOut is not for the faint-hearted Sunday driver. Thanks to completely destructible cars and worlds and persistent, dangerous debris, each and every lap is more fraught than the last.In the first of a series of exclusive developer diaries, Bugbear's Ilari Lehtinen - the game's 3D artist - talks us through flattening cars and driving them into telegraph poles...I'm a 3D artist in the car team - smack in the middle ...
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Jan 6, 2004
PC Feature | FlatOut
"It's the Half-Life 2 of racing games." Okay, stop right there. Edge can see a press-baiting headline a country mile away. But Aki Jarvilehto, director of business development at Bugbear, has a point. He doesn't mean it in the sense that his game could be qualitively as good as Half-Life 2, but more that it shares many of that game's design principles."Gamers should be playing on the edge," continues Jarvilehto. "They need to be on the limit and feeling each impact. Our environments are ...
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Oct 13, 2008
PC Feature | Flight Simulator X

Captain, our carburetor temperatures are running hot.” I looked up from my airplane meal—microwaved pizza and a lukewarm beer—and peered over the flight engineer’s shoulder. The carb temps were starting to push 50°C, so I toggled the intercooler flaps open a few notches with my mouse and patiently watched the numbers drop back into the green, wondering why that tool in the backseat couldn’t do it ...

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Mar 12, 2008
PS3 Feature | Formula 1 Championship Edition

With the 2008 Formula One World Championship season starting this weekend, we've trawled our game collection to bring you the best Formula One games ever made, from the ZX Spectrum to PlayStation 3. Watch for the lights... Go! Go! Go! ...

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Apr 12, 2007
PS3 Feature | Formula 1 Championship Edition
GamesRadar UK had been playing loads of PS3 since its European release last month (well, before that too) and that includes the almost-as-real-as-you-are Formula One: Championship Edition. The game may not have received great reviews, but it's still been PS3's third best-selling game in the UK so far and some of the more "petrolhead" members of the GamesRadar UK team really love it. So much so, in fact, that they reckoned they could beat Michael Schumacher's 2004 lap record of 1'14.439 around ...
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Feb 22, 2007
PS3 Feature | Frontlines: Fuel of War
When we played Frontlines only two maps were available, but they couldn't be more different in terms of content. One was a huge, open environment, packed with tanks and some of the fastest jeeps we've ever seen, favoring snipers, air support options and heavy weapons men. The other was a dense urban affair, full of skyscrapers, but also sporting a few jeeps for fast movement. Certain bits of each environment are destructible - and chucking a cluster bomb throws up cumulonimbus-sized clouds of ...
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Feb 21, 2007
PC Feature | Frontlines: Fuel of War
So somebody was telling us you were in the military… Halper: I did military training. I used to work with Lockheed Martin, making training programs for the military. I also worked on a coastguard training project and the military saw the benefits of that. But you start to think about how to make these things interesting for soldiers who like to play videogames, so Im used to thinking about it in that way. Then I got into games as a hobby, and then I got kind of addicted. Starting with ...
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Feb 9, 2007
PC Feature | Frontlines: Fuel of War
Give us a bit of background on Kaos Studios… Halper: Kaos Studios was started in late 2005 by the core members of Trauma Studios. Were most known for our work on Desert Combat, as well as Battlefield 2. We were DICE New York, and then we became Kaos. What was your actual involvement on BF2, as Trauma Studios? Halper: Mostly we did the R&D. Desert Combat was pretty successful and DICE wanted us to develop some of the features on BF2 and prototype them. They had a new engine which ...
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Sep 12, 2007
PC Feature | Fury
Sept 12, 2007 Auran just might be on to something. In a world full of World of Warcraft clones, the Australian developer is looking to make a new kind of MMO. They've taken out everything that tires us: the grinding, repetitive quests, killing boars, and wasting away in the looking-for-group channel. Instead, they're focusing on crafting a fast-paced title that caters exclusively to the PvP crowd. Levels are littered with power ups and jump pads, making Fury feel like a cross between Unreal ...
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