Features


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Apr 25, 2006
360 Feature | Final Fantasy XI
Back to day 3 Day 4: Going it alone Today we'll walk you through the first 10 levels of your adventuring career and give you tips to maximize profit while doing it. Conquest Once you create a character and find your way out into the wilderness, the first thing on your mind is going to be slicing up monsters. But before you begin your bloody career, you should become acquainted with the "Conquest" system. Why? Because Conquest will be where most of your money comes from for the ...
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Apr 21, 2006
360 Feature | Final Fantasy XI
Back to Day 4 The Final Push While gil, items and experience points can take you pretty far in Final Fantasy XI, they're not always the answer. Today we'll help you through some of your first major milestones before pushing you out of the proverbial ...
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Apr 20, 2006
360 Feature | Final Fantasy XI
Back to Day 2 Day 3: MMO Boot camp If you've never played an online RPG before, be prepared to change the way you think. Sometimes it seems like the game bashes you over the head with rules - written and unwritten. So why do people bother? Because it turns out these rules actually help more than they hurt, most of the time - and the games are so addictive, anyway. In Final Fantasy XI, many of the rules are designed to force players to play with one another, and others simply aim to get them ...
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Apr 19, 2006
360 Feature | Final Fantasy XI
Back to Day 1 Day 2: Get a job If you've played other Final Fantasy games, chances are you've run into the "job system." It's a classic - it lets you totally change your character's class and abilities. Even better, once you hit level 18 you can equip a "Support Job" to make your character kick even more ass, with a sackful of new abilites. In total, Final Fantasy XI sports 18 jobs, each more classic than the last. Support Jobs operate at half the level of the main job, but can alter your ...
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Apr 13, 2007
PS2 Feature | Final Fantasy XII
We know you may not have tried the latest Final Fantasy to grace consoles. Number XII arrived when we were all excited about the Wii or PS3 and what could've been a Game of the Year contender had its limelight stolen by Gears of War and Zelda. No matter. Those who did try the latest offering from Square Enix were either true believers or got madly pissed about the new control scheme - it plays itself? Blasphemy! Seriously though, you'd be hard pressed to find a better RPG, even in the Final ...
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Apr 10, 2007
PS2 Feature | Final Fantasy XII
You thought Final Fantasy was all about cute cat-things named “moogles” and some brooding teens that save the world, right? Oh, you couldnt be more wrong. Little did you know that the pinnacle RPG franchise will tear your life to shit and make you a depraved maniac. Think were bluffing? Go ahead tough guy, read on about the dark side of Final Fantasy. Addiction Medical research shows that thousands of gamers worldwide cant operate without their daily fix of Final Fantasy. What do ...
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Feb 16, 2007
PS2 Feature | Final Fantasy XII
This guide will tell you everything you need to know about beating the games many bosses. Other than that, well let you explore the game as you see fit - we wouldnt want to spoil too much now, would we? 1) Firemane This battle will be much easier if you know the Blizzard spell, so buy it before venturing into the Garamscythe Waterway. Use Protect on Amalia and Vaan to protect them from the Firemanes attack, and rely on Amalias Potion supply to keep them healthy. Meanwhile, take Fran a fair ...
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Dec 22, 2006
PS2 Feature | Final Fantasy XII
You turn every knob, pull every switch, press the A button, the B button, the “just get me past this effing level” button, but nothing works. After exhausting what seems to be every possible solution with no success, your burning frustration finally sears a hole through your thick ego. You have no choice, its time to put down the controller and find help. Weve all done it. Its free, easy, and available - no, not your buddys hot sister - the answer to your gaming woes. Detailed ...
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Oct 27, 2006
PS2 Feature | Final Fantasy XII
Great games don't simply happen. They're made by huge teams of people. And these teams are lead by creative minds. It may sound obvious, but every element of a huge game like Final Fantasy XII is a finely-tuned, separate instrument. Here, in cooperation with PSM, which provided some of the questions, we take time out to chat with the three of the creators of the latest Final Fantasysaga. Battle Designer Kazutoyo Maehiro cut his teeth on the Final Fantasy Tactics games - epic strategy sagas ...
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Oct 25, 2006
PS2 Feature | Final Fantasy XII
The sweetheart, Penelo This warm-hearted but slightly sarcastic girl watches over Vaan. Also an orphan, she lives with him in the lowtown - the underground of Rabanastre, the splendid city where the adventure begins. More responsible than Vaan, she's already lined up a job at one of the local shops, but she joins the adventure almost by accident - caught up in the story thanks to her strong and kind ...
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