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Feb 23, 2007
PS2 Feature | Def Jam: Fight for NY
It may be pushing three years old, but Def Jam: Fight for New York still stands out as one of the most brutal beat-'em-ups on PS2. Go and pick it up second-hand, then fight your way through the top 25 bosses - with our help. Fight... Trejo This South American gringo loves a grapple, so keep your distance and try some running attacks to wear him down. Once he's a little groggy, twist his sweet 'tache into submission. Fight... Ice-T He's stronger than he looks, favoring a selection of ...
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Feb 7, 2008
PS3 Feature | Devil May Cry 4

Devil May Cry 4 needs almost 5GB of hard drive space and a 20-minute install time on PS3. So we figured we should see how far you can get on the 360 version in that time. Video inside! ...

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Dec 21, 2007
PS3 Feature | Devil May Cry 4
Dec 21, 2007 A couple weeks ago, we ran a preview of Devil May Cry 4 that mentioned offhandedly that the PS3 and Xbox 360 versions of the game, based on our brief time with them, looked and played identically. Unsurprisingly, this prompted a few readers to crawl slowly out of the woodwork, chanting in arcane rhythms about "framerate" and "processing power" and "memory" and generally calling bullshit on our assertion. Having finally received near-complete versions of the game from Capcom, ...
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Apr 27, 2007
PS3 Feature | Devil May Cry 4
When you look back at what the PlayStation 2 is, the tone for action-adventure games was entirely set by the original Devil May Cry. The series shaped the very way we think about 3D action, sword fighting, gun slinging and adventure. With Devil May Cry 4 set to hit the Xbox 360 and the PlayStation 3 later this year, the developers at Capcom are banking that they can recapture the lighting in a bottle that made the series such a formidable killer the first time around. Over the course of the ...
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Apr 27, 2007
PS3 Feature | Devil May Cry 4
Devil May Cry shaped the very way we look at action-adventure games on the PlayStation 2. It wasn't until God of War came along, four years later, that we even began to consider new ways to play them. So now that we're moving to the PlayStation 3 and Xbox 360, what does Devil May Cry 4 do that will yank the series back into the spotlight? Well, the obvious answer, and the most immediate one when you finally sit down in front of Devil May Cry 4, is "look really pretty." Across the net, ...
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Apr 26, 2007
PS3 Feature | Devil May Cry 4
Director Hideaki Itsuno is the man who's responsible for every aspect of Devil May Cry 4. According to Itsuno, "The director takes care of the particulars inside the game - storyline, quality, things like that." You know, nothing important. Here, he took the time out to explain his vision for the ...
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Apr 25, 2007
PS3 Feature | Devil May Cry 4
Apr 24, 2007
PS3 Feature | Devil May Cry 4
If a man defines himself by his enemies, then Devil May Crys Dante must be borderline schizophrenic. One minute hes fighting hells lava-spewing minions - the next hes shooting a giant canary on a pirate ship. Before lunch hes murdering hordes of marionettes - afterwards hes slicing up an orangutan in an abandoned train station. In a world of increasingly humanoid bosses, Devil May Cry takes the grand old tradition of packing some of the most misshapen, misguided and mental bosses possible into ...
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Apr 24, 2007
PS3 Feature | Devil May Cry 4
When we traveled to Japan to check out Devil May Cry 4, we were give an opportunity to sit down with the game's director, Hideaki Itsuno and its producer, Hiroyuki Kobayashi. We interviewed them at length on the latest developments in the majorly popular series. Be sure to check out the latest movies and screens by hitting the Images and Movies tabs at the top of the page. To jump straight to Kobayashi's portion of the interview, click here. Here we ...
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Apr 25, 2007
PC Feature | DIRT - Origin of the Species
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped ...
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