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Aug 20, 2007
360 Feature | BioShock
August 20, 2007 The denizens of underwater dystopia Rapture have always had it tough without having to worry about some downed pilot coming in to inject mysterious liquid in his wrists so he can shoot bees at their neighbors. The GamesRadar interns have seized upon this idea and crafted another marvelous short film, poking fun at what really goes on in BioShocks city of artists - not to mention what really gets the Big Daddy angry. The videos only about a minute long, so check it out. When ...
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Aug 17, 2007
360 Feature | BioShock
[Editor's note: For GamesRadar's review of BioShock, head here. For our blowout strategy guide to every single plasmid, with custom gameplay videos for each, head here. For our tribute montage to Big Daddy massacre, head here. And for the complete list of Achievements, also filled with spoilers, head here.] You don't know jack about BioShock. Oh sure, you've read every teasing preview and taunting review available. You've played through the Xbox Live demo three times, searching desperately ...
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Aug 17, 2007
360 Feature | BioShock
There's only one weekend left, and then it's just a matter of getting through Monday. We all know what happens after that: BioShock. Until then - or until we find some sort of time-wormhole big enough to fit a copy of the game - we're stuck with just the 20 minute demo released last Monday. So you've already played the demo all the way through. Well, for an ordinary game once might be good enough and two or three times would just be silly, but this is BioShock we're talking about here. Have ...
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Aug 16, 2007
360 Feature | BioShock

BioShock's combat is possibly the most unique of any shooter you'll ever play, and what sets it apart are the plasmids - surreal and twisted takes on the usual magic spells. This diversity means that every battle can and will play out differently. In order to survive in the ravaged world of Rapture, you need to understand all of your plasmid intimately. In other words, you need our strategy guide and videos. ...

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Jun 25, 2007
360 Feature | BioShock
BioShock; full of atmosphere, one of the biggest games of the year, and not quite what we expected. Whether you're going in looking for a shooter or a full-on first-person adventure game, Irrational Game's gorgeous horror from the deep is bound to catch you from behind, and that's why we're convinced it's going to be making waves when it arrives later in the year. Attempting to outline just some of what we should be expecting from the moody shooter, senior designer Joe McDonagh sat down with ...
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Apr 5, 2007
PC Feature | BioShock
From what you've seen and heard of it up until now, you may think Bioshock is a complicated beast. Ken Levine, Irrational Games' Creative Director, thinks otherwise. "At its core," he tells us, "Bioshock is about giving players cooler ways to do nasty shit to enemies." He's right, of course - you can do some nasty shit to enemies. But reducing the game to such simple terms is like saying the White House puts a roof over the president's head. Because Bioshock is much more than that. So much more ...
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Sep 11, 2006
PC Feature | BioShock
"Imagine Irrational at its most ambitious. That's BioShock." For gamers who remember how Irrational Games defined spooky shooters with 1999's System Shock 2, that's a powerful statement, even from the mouth of Irrational's creative director, Ken Levine. In fact, SS2 is still worth tracking down and playing today; few shooters have topped its immersive creep factor. But the upcoming BioShock, which traps players in a mutant-filled underwater city on the brink of collapse, shows every sign of ...
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Sep 8, 2006
360 Feature | BioShock
"Imagine Irrational at its most ambitious. That's BioShock." For gamers who remember how Irrational Games defined spooky shooters with 1999's System Shock 2, that's a powerful statement, even from the mouth of Irrational's creative director, Ken Levine. In fact, SS2 is still worth tracking down and playing today; few shooters have topped its immersive creep factor. But the upcoming BioShock, which traps players in a mutant-filled underwater city on the brink of collapse, shows every sign of ...
» Read More
Feb 6, 2007
360 Feature | BlackSite: Area 51
BlackSite took us somewhat by surprise at Midway's Las Vegas gamers day last week; its intuitive squad controls and truly squelching atmosphere give off a promising vibe we didn't expect, and it could turn out to be a very notable FPS release when it hits Xbox 360, PS3 and PC later this year. At the same event we got a chance to sit down with the game's producer Zack Wood, who answered all of the burning questions we had after our short play-through. Here's what he had to say... Could you ...
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Mar 27, 2007
360 Feature | Blue Dragon
If we decided to crown game designers as champions of their respective genres, Hironobu Sakaguchi would undoubtedly be glued to the RPG throne. Credited as the creator of Final Fantasy, which every stat-loving gamer has surely sampled in one form or another, Sakaguchi is now shaping a new series of RPGs under the label of his new non-Square studio, Mistwalker. We recently caught up with the man to discuss the recently-announced English version of his stellar Xbox 360 offering Blue Dragon as ...
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