While the interface and animated cursor are about as slick an example as you're likely to find in point-and-click adventure gameplay, it's practically guaranteed that you're going to be stumped at various points because you missed some tiny little spot where the cursor changed. That's an acceptable, genre-specific annoyance, but the handful of sequences in which Ann goes to sleep and you control the leopard are, for the most part, exercises in frustration. The big cat gets hung up on stuff in the background all too easily, leaving you to scoot the mouse pointer around, trying to get him unstuck. Worse, with very few exceptions, you never accomplish anything with the leopard either, beyond getting from point A to point B and ending the sequence. It's kind of a waste.