Papo & Yo review (PC)

  • Vibrant, crisp visuals
  • Imaginative puzzle designs
  • A welcome approach to a mature topic
  • Relatively brief
  • Simplistic puzzles
  • Little replayability

After residing exclusively on the PS3 for just over a year, the imaginative platform/puzzle game Papo & Yo is now on PC. If you missed it in its original console incarnation, should you pick it up? Yes--but only if you’re prepared for a succinct experience that’s more about telling the author’s personal story than your own.

You play as Quico, a boy who escapes the trauma of living with his abusive alcoholic father by exploring a picturesque world of magical realism. The game is rife with allegories for creative director Vander Caballero’s traumatic childhood, and chief among these is Monster, a hulking pink behemoth that Quico is equal parts fond and fearful of. Gameplay in Papo & Yo primarily involves solving puzzles by bending the environment to your will using mystical chalk lines, and guiding your big, sluggish buddy to the next checkpoint. It’s a little like My Neighbor Totoro if it was set in a South American slum instead of bucolic Japan.

"It’s a little like My Neighbor Totoro if it was set in a South American slum instead of bucolic Japan."

But things take a sinister turn whenever Monster succumbs to his vice: scarfing down poisonous frogs. Upon doing so, he’ll fly into a fiery rage, battering Quico like a rag doll until his fury has subsided. It’s an unsettling sight to see your child protagonist thrashed by his off-and-on companion, especially when you consider the real-life meaning behind the violence. You’re not entirely alone with Monster, though--your sentient toy robot Lula and the Cheshire Cat-like Alejandra will help further your progress through platforming and puzzle segments.

The graphics look crisp on the PC, save for some slight overuse of bloom lighting, and the backdrops sway between a dingy realism and a dreamlike beauty. Controlling Quico is a cinch using a keyboard and mouse or a gamepad, and you’ll be spared from the platforming glitchiness that some PS3 users experienced last year (save for the occasional clipped jump here and there). Your brain won’t be incredibly taxed by the puzzles, if at all, but the game moves at the right pace considering that the plot is what’s most important here.

"Your brain won’t be incredibly taxed by the puzzles...but the game moves at the right pace considering that the plot is what’s most important here."

It all builds up to an emotional finale--and that climax is really what you’re paying for if you buy this game. You can feasibly finish Papo & Yo in a mere three hours or less, and once you do, there’s little incentive to go back. But the story it tells is affecting and thought-provoking, even if it won’t radically alter your view on games as a storytelling medium.

In hindsight, Papo & Yo feels like it was destined to be a PC release, given how receptive the PC audience is to brief, evocative, and risk-taking indie ventures. Added perks like saving to the cloud and adjustable graphics settings simply come with the territory. While the $15 price tag is a little steep for such an ephemeral adventure, those who enjoy heartfelt tales in games will be glad they paid for admission to this bittersweet story.

To read our review of the original PS3 version of the game, hop on over to the next page.

By Sterling McGarvey

Papo & Yo is a game that takes huge risks. It's a tale about abuse and the loss of innocence, all manifested through a child's imagination. This PlayStation 3 exclusive platformer and puzzle game uses symbols and metaphors just as handily as it utilizes makeshift staircases and levers. It's undoubtedly one of the most unique and personal games to come along in some time. Yet, on many occasions, it suffers shortcomings that prevent it from delivering a truly powerful impact.

It's the tale of a boy named Quico, who lives in a lower-class South American neighborhood. He sees his world through surreal, chalk-drawn symbols. One day, he encounters an elusive girl who leads him on a journey to find a mystical shaman. And, along the way, he has Lula, his flying toy robot, and most importantly, his bulky and fierce friend, Monster, to help.

But there's a problem. Quico can lead Monster from spot to spot (mainly for him to step on levers and unlock gates) by toting a few pieces of fruit, but Monster's favorite food is frogs, which drive him into an uncontrollable rage that consumes everything around him, including Quico. Monster's rage adds a real tension and terror to the proceedings, and that seems to be a deliberate gesture. It's a real walk on eggshells to prevent frogs from getting into Monster's hands, lest he go completely mad.

There's a real sense of awe within Papo & Yo. In many instances, there are great opportunities to look around and appreciate the vibrant, imaginative, and colorful art style on display. And as you work your way through its puzzles, which are designed to open up and toy with Quico's surroundings, the game does an excellent job of conveying a sense of accomplishment and reward, chiefly through providing aesthetically pleasing cutscenes. It also uses that sense of accomplishment in the later stages to portray a feeling of loss to a powerful effect.

It's unfortunate that for the many powerful emotional beats that Papo & Yo executes so effectively, its mechanics can't match. The gameplay starts off dazzling, and you'll be smiling ear to ear as you magically create a makeshift bridge by manipulating a group of houses to stack together. However, the charm wears thin near the end, as the variations on puzzles -- plus the temporary loss of certain important abilities, like double jumps -- can't mask a lack of gameplay variety.

Also, despite its many charming qualities, Papo & Yo is unwieldy to control. It's clunky to steer Quico, and while it's easy to forgive in the early-to-mid stages, it's a burden toward the end, as the game demands more precision from your jumps than the mechanics can easily satisfy. As a result -- and there's a glaring example near the end -- Quico will fall off a ledge, get trapped in a canned animation, and then you'll have to start the process over again. It's a moment that should feel tense and uneasy, and instead, it feels tedious, if not completely aggravating. Worse, the redundancy of the section desensitizes you to a disturbing element of the game: a vulnerable child staring down severe harm. While the final stage is emotionally gripping, the later stages you endure to reach it may leave you wondering if it was worth it.

While most gamers who pick up Papo & Yo shouldn't experience any major glitches thanks to a day one patch that fixes a particularly egregious bug, it's worth noting that elements of the game are still uneven at times, and it remains to be seen, as of review time, if the launch day update addresses the small issues that pile up over its five-to-six hour-long playtime, such as unstable ledges that Quico falls through, especially in later levels.

Papo & Yo is undeniably one of the most unique PSN games you'll encounter. It makes brilliant use of symbols, metaphors, and beautiful presentation to tell a very dark and personal story about abuse, addiction, and consequences. And in that sense, it renders the gameplay issues -- from unwieldy controls, tedious late-game segments, and slightly one-note mechanics -- all the more unfortunate. It's a game that’s as frustrating as it is dazzling. If you're willing to approach it with the understanding that it's a decidedly uneven experience, it's one worth considering, especially if your game tastes skew toward the unconventional.

PS3 score: 3/5

You'll Love:

Colorful, vibrant visuals
Sense of awe in puzzle-solving
Unique approach to mature topic

You'll Hate:

Aggravating lead-up to finale
A little unwieldy to steer
Gameplay can feel a little one-note

More Info

Release date: Apr 18 2013 - PC
Aug 14 2012 - PS3 (US)
Available Platforms: PC, PS3
Genre: Adventure
Published by: Minority Media Inc.
Developed by: Minority Media Inc.
ESRB Rating:
Everyone 10+


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  • Kermit1970 - August 15, 2012 1:46 a.m.

    Damn. I can't buy this game. I'd be eaten as soon as I switched it on
  • jamfen - August 14, 2012 10:12 p.m.

    the game seems interesting to play.
  • FOZ - August 14, 2012 10:51 a.m.

    I always read the title as "Papo y Yo."
  • Z-man427 - August 14, 2012 10:58 a.m.

    Me too
  • smcgarvey - August 14, 2012 11:17 a.m.

    I've accidentally said it several times throughout the process of talking about the game. :p

Showing 1-6 of 6 comments

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