Google+

Over G Fighters review

AT A GLANCE
  • Beautiful jet fighters
  • Kick-ass guitar rock during replays
  • Crashing into your wingman
  • Lo-res, muddy textures
  • Sludgy, unresponsive controls
  • Repetitive gameplay

Shrieking through the sky at over 600 knots, loosing two heat-seekers at an unidentified foreign bogey should really get your adrenaline pumping, but somehow Over G Fighters manages to completely neuter the experience. Sadly, the game takes a systematic approach to draining all of the fun out of sitting in the cockpit of today's most cutting edge jets.

Over G begins by setting up your fighter's controls with the assumption that you didn't buy this flight-sim for its simulation qualities. The standard "Arcade" controls lock you into steering your jet with the left analog stick (and eliminating your hopes of cool barrel rolls) unless you change the setting in the game's somewhat convoluted, but awesomely animated, menu system. Even after you've changed the controls, even the most nimble jets end up handling as if you're flying sorties at the bottom of a sea of viscous sludge, so your high-speed evasions seem more like backing a garbage truck into a Wal-Mart parking lot.

The molasses-drenched controls provide no avenue for losing missiles once they've locked onto you, and the auto-countermeasures serve almost no purpose whatsoever. If a plane that's barely a speck on the distant horizon gets tone on you, you're going down... no question, you could have all the flares and chaffs in the universe, but you're still bound for the ground. Add to this a complete inability to change targets until your missiles actually destroy the one you've got, and you have an exercise in "not fun" of the highest order.

Granted, most of your sorties consist of a boring "launch, shoot down two or three jets, land" process, so changing from one target to the next is likely to be the most exciting and frustrating thing you get to do. You'll also get a fairly constant barrage of admonitions from your wingman, who yells out phrases like, "What are you doing?!" for no particular reason.

Even the multiplayer over Xbox Live can't save this title from a near-complete flare-out, and while there's nothing actually broken about Over G's gameplay, it still comes off as stale and tedious. The only things truly hi-res about the game are its admittedly amazing jet models, but they only serve to show off the lackluster environment that becomes a hopelessly blurry mess if you fly below 2000 feet. Virtually any title in the Xbox 360 library is more worth the money you could blow on this pathetically dull offering.

More Info

Release date: Jun 27 2006 - Xbox 360 (US)
Available Platforms: Xbox 360
Genre: Flight
Published by: Ubisoft
Developed by: Taito
ESRB Rating:
Teen: Mild Violence

1 comment

Showing 1-1 of 1 comment

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000