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OutRun 2006 Coast 2 Coast review

For when you don't care how pimped your ride can get

Pros

  • Jumping right in
  • Beautiful courses
  • Some really catchy tunes

Cons

  • Takes a while to unlock stuff
  • Graphics could be Xbox-ier
  • Some really bad vocal tunes

Customization is the hottest thing happening in racing games right now. Buy new parts, slap on some 20s and proceed to tear ass through the city streets as the crowd gawks in awe. You won't find any of that in OutRun 2006 Coast 2 Coast. This is arcade racing at its finest, with no other emphasis besides roaring through course after branching, hairpin-littered course. In fact, the over-the-top nature of OutRun requires near-constant power-sliding and uncanny evasion skills, rather than grease monkey prowess.

Because there is no need to visit a garage, or tool around forever trying to build up a championship auto, the sense of speed and stomach-flipping turns begin right from the start. You'll be skidding tires through San Francisco, New York City and all the beautiful "flyover country" in between without ever paying attention to what's under the hood - just know that they're all licensed Ferrari models and you'll do fine.

We can't say enough how smooth this ride is. All the postcard-worthy tracks may be blasting by at impossible speeds, but you'll often find yourself trying to sneak your eyes away from the track in an effort to scope out an amazing floral village or misty, low-lying valley.

In a strange twist, the Xbox version doesn't support an HD signal in any way (near as we could tell). When you look at the PS2 game running in progressive scan, it looks just as sharp, if not better than the Xbox title. There is an upside, though - the occasional choppiness of the PS2 version is nowhere to be found here.

More Info

GenreRacing
DescriptionOne of the hottest arcade racers of the last year is about to hit home machines in near-perfect form.
PlatformPS2, PC, PSP, Xbox
US censor ratingEveryone
Release date25 April 2006 (US), 31 March 2006 (UK)