Our predictions for 2009 (that came true)

6. Splatterhouse

First announced: May 2008

What we said in January: " Most of the footage [from the Splatterhouse trailer] is of a live-action workshop, followed by an in-game model of protagonist Rick Taylor standing in a black void. The next shot is of him standing in a kind of generic-looking ballroom, followed by a brief moment where he tears the head off a monster in the same ballroom.

“Now, ask yourself: if you were creating a current-gen revival of a cult-classic 16-bit series, and you were well on your way to putting some kickass gameplay together, wouldn’t you want to show it off? Yeah, we know, trailers tend to be months behind the development team, and the screens that came out around the same time are a lot livelier, but even those seem to exist more to show off the game’s impressive damage models than to highlight actual gameplay. It seems that what we have here are the foundations of an impressive game – but solid foundations alone won't be enough to get the final game out the door anytime soon.”

What really happened: This one didn’t take too long to come true, although it was for reasons we couldn’t have foreseen: in February, it was revealed that publisher Namco Bandai had booted developer Bottlerocket off the project (citing a “performance issue”), and was handing development over to the same internal team that had produced the visually impressive (but ultimately disappointing) Afro Samurai. Then, the announcement came in June that the game had been delayed until 2010, when it’ll hopefully emerge as something more than just a regenerating fratboy in a hockey mask mutilating stupid monsters.

7. Half-Life 2: Episode 3

First announced: May 2006

What we said in January: “Like Blizzard… [developer] Valve is known for producing outstanding games after years of hard work and perfectionism. We’re sure Valve has something amazing up its sleeve – it’s been rumored since 2007 that Episode 3 would include the Portal gun – but we’re almost equally sure that before it comes out, we’ll have seen two new Portal expansions and a sequel to Duke Nukem Forever (which doesn’t necessarily mean DNF itself will have come out).”


What really happened: Episode 3 was a total no-show in 2009. In fact, apart from the news that a hearing-impaired character might join the cast, there weren’t any substantial announcements about the game at all, which is a little surprising. Not so much as a single screenshot was released. Instead, Valve focused on other properties, such as Left 4 Dead 2 and Team Fortress 2, while HL2 fans waited patiently. Will they be rewarded next year? We’re a little skeptical, but the fact that Valve appears to at least be quietly working on the third episode gives us hope.

8. MAG

First announced: July 2008

What we said in January: “MAG is a hugely ambitious project that we’d be surprised to see in 2010, let alone this year, from any developer. And although MAG developer Zipper Interactive managed to define PS2 online gaming year after year with its landmark SOCOM series, there’s a big difference between setting up small, squad-based skirmishes on a last-gen console and creating gigantic, persistent battlefields that can fought over by 256 players at once.

Above: About all we’d seen of MAG in January

“The scarcity of information on the game is a little weird for something that could potentially ship this year. As of this writing, Sony has yet to release official screenshots, or to make MAG’s trailer available for download by press outlets. Even at this early date, we should have seen more of what could be the biggest console shooter (literally) of the year.”

Above: The near-finished product in action

What really happened: Much as we doubted Zipper’s ability to get MAG up and running at full capacity in 2009, the company did exactly that – first during E3, and then during the game’s public beta (which means that, in a sense, MAG did come out in 2009). But although it was originally asserted that MAG would ship in November, doubts started to creep in around July, when some retailers pushed back the game’s release date to sometime in early 2010. Then in August came the announcement that MAG would miss 2009, but only just: in a possible bid to avoid getting lost in the holiday shuffle, the game’s release date was moved to Jan. 26, 2010, and we have every reason to believe that’ll hold firm.

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  • Jacob816 - December 22, 2009 10:02 p.m.

    We'll aren't you GR's own Nostrodamus.
  • Cyberninja - December 22, 2009 10:11 p.m.

    i am glad heavy rain got pushed back because hopefully i will get a ps3 this friday and be able to play it and mag does seem worth the wait
  • Yeager1122 - December 22, 2009 11:43 p.m.

  • tomthespesh - December 23, 2009 12:10 a.m.

    duke nukem would never be finished for a simple and probaly well known reason (never seen it written yet though) its initials DNF also mean did not finish so it was doomed from the beginning
  • linkganon - December 23, 2009 1:18 a.m.

    now we know why they had the word forever in duke nukem forever, it's how long it will take to release it.
  • lovinmyps3 - December 23, 2009 2:33 a.m.

    Wow, you guys are good! ;)
  • bamb0o-stick - December 23, 2009 3:16 a.m.

    GR's been using quite an effective crystal ball as of late, especially after the article on Arkham Asylum 2 and now this.
  • Cwf2008 - December 23, 2009 3:29 a.m.

    Ok GR wheres your time machine? I want it now!
  • DeadGirls - December 23, 2009 8:45 a.m.

    So...the "most important" game on PS3 is a bunch of current-gen graphics and fucking QTEs?
  • FanofSaiyan - December 23, 2009 10:07 a.m.

    The new Splatterhouse game looked really impressive. Especially the regeneration system. HIS BONES & MUSCLES ARE SHOWING!!! AWESOME!!!
  • Dolan88fan - December 23, 2009 3:44 p.m.

    there is no reason to be proud of yourselves for being right about gran turismo. where is are real driving simulator
  • Xeacons - December 23, 2009 4:51 p.m.

    I'm telling ya, Heavy Rain is worth buying a PS3 for (that also goes for Omikron on the Dreamcast!). But like Valve, Quantic Dream is dedicated to quality and professionalism and is infamous for taking YEARS to get games out the door. It took them, what, 6 or 7 years for Indigo/Farenheit? Releasing HR next year'll be a record for them.
  • GameManiac - December 23, 2009 4:58 p.m.

    I don't have a PS3, but I still want GT5 to be released already. If Summer 2010 is when it'll come out (allegedly...), then I should probably have a PS3 by then.
  • Dolan88fan - December 23, 2009 5:29 p.m.

    yeah gr how can you give batman aa goty and not uc2 when you gave batman a 9 and uncharted a 10
  • jackthemenace - December 23, 2009 8:16 p.m.

    i have just ONE question GR- what are next weeks lottery numbers? i remember reading this back in january, and this is GOLD!
  • GoldenMe - December 23, 2009 8:29 p.m.

    @Dolan- Don't judge them. They have the Perfect Crystal Ball/Awesome Time Machine. They can do whatever they want. And besides, wouldn't it be better to complain in the actual article instead of this one? Anyways, GRRRRRRRRRR I WANT HALF LIFE 3/ ALAN WAKE NOW, "I HAVE FURY!"- Fawful, best villian ever.
  • NadaNuff - December 23, 2009 8:55 p.m.

    Whoever is in charge of Gran Turismo 5 should have been fired long ago.
  • CARLINNIT - December 23, 2009 8:55 p.m.

    Can't wait for Heavy Rain. It's my most anticipated game this generation. I loved Fahrenheit so much... I have a feeling Heavy Rain is going to be just as memorable.
  • Defguru7777 - December 23, 2009 9:38 p.m.

    The only game I care about on this list is Half-Life 2: Episode 3. And it's beginning to become my personal Duke Nukem Forever.
  • hardcore_gamer1990 - December 23, 2009 10:16 p.m.

    Seriously, heavy rain IS just a laod of QTE's stuck together. Yahtzee's gonna hate it lol

Showing 1-20 of 29 comments

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