In May 1991, there was an interview with Miyamoto in Mario Mania Player's Guide. The question posed was: "What is your ongoing philosophy about making video games?" to which he replied:
"Challenge for the player is the most important thing. In the Mario games for example, the player can go back and try to finish the game without collecting a single coin. I think great video games are like favorite playgrounds, places you become attached to and go back to again and again. Wouldn't it be great to have a whole drawer full of "playgrounds" right at your finger tips?"
Above: A whole drawer full of playgrounds at your fingertips
In the same interview from 1991, Miyamoto was asked: "How do you explain the number of changes to Mario's appearance over the years?"
"The main reason the character changed was because we have had different artists and programmers working on the Mario series from game to game. Also, the hardware technology has become more advanced and hardware limitations are the most important factor in influencing what we can and can't do. Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!"
The arrival of the new millennium saw everyone making predictions for the future, most of which revolved around the internet. "The whole industry is going in this direction," said Charles Bellfield, director of marketing communications at Sega of America on November 10, 1999. "Online multiplayer gaming will revolutionize gameplay in the next five years."
Very prophetic. So why the heck did they try to do it so early?
"We learned that we can't make the run on technology... To improve the visual quality we have today we need to invest loads of money to achieve very little gains, that only very expert players or over-particular journalists will notice, and these efforts would not give any advantage to the game itself.
By now we think the main goal in the world of videogames is to make the technology cheap and the price of the GameCube is a proof of that. The hardware of the console is important, but to make it affordable to anyone it is better to focus on creativity and originality rather on a super CPU that will make the price too high."
He had it all planned out, y'know. But sometimes even the best plans and intentions can go awry...
"[PlayStation 2] ...is engineered for connectivity to lead the broadband revolution," said Chris Deering at the announcement of PS2 on September 28, 2000.
Of course it is, Chris. Of course it is.
Predicting the future of gaming has now become big business in itself. So there's a quote to remember from our favourite analyst. Yes, this is the same Midway that recently filed for bankruptcy.
"The future is bright"Ouch. To add more irony to an already bittersweet gaming moment, they also said: "You're living right now in the year of the Dreamcast". Sadly, that was a bit too accurate - the machine had about a year as king before PS2 came along and stole all the glory.
22 April, 2009
Top 20 console features no-one uses
Why would that PSP image remind us of this?
Leipzig 08's games reviewed now (during Leipzig 08)
We've got crystal balls too. Oh, hang on...
Bikes in Gears of War 2
And Shadow of the Colossus. And Zelda. Why? Cos they add bikes to everything these days