Yesterday, Sega announced that Crush3D and Shinobi have been pushed back to Feb 12, 2012 and Nov 11, 2011 respectively. If you find yourself asking “what's up with that?” the answer may be closer than you think (hint: it's in this article's headline).
While Sega gave no official reason for the delay, studio head Paul Mottram of Zoe Mode, the company developing Crush3D, explained that slow Nintendo 3DS sales were to blame for the delay during a roundtable discussion hosted by GamesIndustry.biz, which was published the day before Sega confirmed the delay.
Talking about Crush3D, Mottram said, “we had to delay the release of [Crush3D] because of the success of the platform.” And he's doesn't mean that the platform has been too successful.
While we don't know if Shinobi has been delayed for the same reason, the fact that both games are 3DS titles and that both delays were announced on the same day, seems to imply a connection.
Jul 20, 2011
Source: Wired, GamesIndustry.biz