<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Ninja Gaiden Articles</title><description></description><link>http://www.gamesradar.com/ninja-gaiden-10/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>The Top 7… Greatest gaming rebirths</title><description>

 
In honor of the New Year, here&#39;s a look at the franchises that rose from their own ashes to become something completely different. If they could reinvent themselves, why can&#39;t you?</description><link>http://www.gamesradar.com/top-7-greatest-gaming-rebirths/</link><pubDate>Jan. 2, 2012, 6:51 p.m.</pubDate></item><item><title>Itagaki apologizes for ridiculous difficulty, says Devil&#39;s Third will be less frustrating</title><description> 

Tomonobu Itagaki, the developer behind some of the most difficult console games on Earth, wants you to know he&amp;#8217;s sorry for all those times he kicked your ass. In an interview in the new issue of Edge Magazine (issue 218, on newsstands now), the creator of Dead or Alive and the newer Ninja...</description><link>http://www.gamesradar.com/itagaki-apologizes-for-ridiculous-difficulty-says-devils-third-will-be-less-frustrating/</link><pubDate>Aug. 3, 2010, 7:36 p.m.</pubDate></item><item><title>TalkRadar 23 &amp;#8211; Wii Music, watch out</title><description>Rest up this weekend kiddies, cuz starting next week there&amp;#8217;s a nonstop barrage of quality games coming out, right up until New Year&amp;#8217;s Eve. This week we talk about the first games in that wave (Dead Space, Saints Row 2, Wii Music), plus the toughest opening levels of all time, then hit...</description><link>http://www.gamesradar.com/talkradar-23-wii-music-watch-out/</link><pubDate>Oct. 17, 2008, 2:56 p.m.</pubDate></item><item><title>10 games that need the Mega Man 9 treatment</title><description>&amp;#160;Pardon our geekboners, but holy f**k Mega Man 9! Instead of dragging our boyhood hero through any more tired Star Forces or Battle Networks, those understanding folks at Capcom are giving us the Mega Man game we&amp;#8217;ve always wanted.&amp;#160;What took ya so long? And more importantly, why...</description><link>http://www.gamesradar.com/10-games-that-need-the-mega-man-9-treatment/</link><pubDate>Aug. 12, 2008, 4:14 p.m.</pubDate></item><item><title>DOA Code Cronus goes 360</title><description>Tecmo producer Tomonobu Itagaki has confirmed that hibernating Xbox title Dead or Alive Code Cronus will be shifted on to Xbox 360, where its development will continue.


Speaking to Japanese magazine Famitsu, Itagaki apologised for the delay of the game and went on to explain how he simply...</description><link>http://www.gamesradar.com/doa-code-cronus-goes-360/</link><pubDate>June 3, 2005, 12:04 p.m.</pubDate></item><item><title>Ninja Gaiden</title><description>It&#39;s always nice to be surprised, unless it&#39;s by the taxman or an open manhole. And although Ninja Gaiden has always looked good, actually sitting down and playing the game this month has nonetheless been a spectacularly pleasant surprise indeed. Put simply, it looks brilliant, and not since Prince...</description><link>http://www.gamesradar.com/ninja-gaiden-10-2/</link><pubDate>March 18, 2004, 4:52 p.m.</pubDate></item><item><title>Ninja Gaiden</title><description>Ninjas - they roam
the land free of the
bonds of hearth
and home, kind of
like Big Issue sellers. They
fight on the side of the poor
and the downtrodden,
again, like Big Issue sellers.
And sometimes they totally
flip out and kill people -
probably like that Big Issue
seller in town. You know,
the...</description><link>http://www.gamesradar.com/ninja-gaiden-4/</link><pubDate>Jan. 8, 2004, 11:01 a.m.</pubDate></item></channel></rss>
