Nine little things we love about Mega Man 9

Halfway through Plug Man’s level you’ll have to contend with these shadowy Mega Man doppelgangers. All they do is run directly at you, never firing or jumping at all, but they’re still a pain in the ass and can suck away a lot of life if you’re not on top of things. Still, cool idea.

Dr. Wily’s name adorned the walls of many a robot boss, but in part 9 it’s Dr. Light’s capital letter staring you down. Wily claims that Light is behind the latest round of robo-shenanigans, but is actually setting Light up to take the fall (this is all revealed in the intro cinema).

Part of that ruse is the fake Dr. L doors placed before each boss. Again, this is an extremely small touch that may mean nothing to some, but longtime fans will see the giant L and experience a brief moment of “...wait, what?”

Mega Man levels should perfectly compliment the boss they protect; Magma Man has heat beams, Jewel Man has razor-sharp gems lining the wall and Galaxy Man has space/time distorting teleporters hovering over a bottomless pit.

Go in one, pop out somewhere else – a pleasant puzzle surprise we hadn’t yet seen in the series, and that’s why it gets a nod.

We’re not going to give away the particulars of the ending. It’s a real treat for fans in several ways that we’d feel bad spoiling. However, we will say for the first time you get to see the evil robot bosses after the fighting is over. Here we see Hornet Man living a peaceful life – who knows what other seven are doing?

Sep 25, 2008

8-bit Sunset
Enjoy the day’s final moments with an all-star NES cast

The worst NES endings ever
Congratulations! The End

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  • Nintendophile - September 26, 2008 4:57 p.m.

    I think my favorite is the sparks that fly off when you get close to the magma beams. I want this game to do really well, so everyone, PLEASE, buy it! You won't be disappointed!
  • Ravenbom - September 26, 2008 1:22 a.m.

    @CuddlyBomber, I wouldn't want to play Megaman 9 with the mushy Xbox d-pad. I felt like half my deaths in Bionic Commando: Rearmed were due simply to the imprecise d-pad. Trust me, the game is hard enough with a d-pad that works. My 2 cents, anyway... @Brett, #2. Status Effects: I'd need to fire up MM9 again to check, but I'm pretty sure you can't regain energy when you're inked. Not that it's a big deal, you can pause and unpause and the ink goes away. And energy capsules are black when Megaman is in black face.
  • theaznboy510 - September 25, 2008 11:18 p.m.

    i havent played mega man in years......
  • gorillazbmx6 - September 25, 2008 8:04 p.m.

    I really want this game but havent had the time to pick it up now
  • BrokenThumbs - September 29, 2008 10:49 p.m.

    I got it on my Wii the other day and i just couldnt get this one jump and chucked the controller at my window and now i need a new window and controller
  • Slim_Ady - September 28, 2008 8:13 p.m.

    I'm not to bothered about the game I just want that classic NES presentation case!
  • AyJay - September 28, 2008 6:01 a.m.

    i played this at my friends house yeaterday. really good game, although it doesn't quite have the feel of regualr 8-bit nes games, even when legacy mode is turned on
  • ELpork - September 26, 2008 9:46 a.m.

    HAHA, Hornet man.
  • JetPilot - September 25, 2008 10:31 p.m.

    Brett... Are you guys ever going to fix that Splash Woman video in you Mega Man 9 guide?
  • CuddlyBomber - September 25, 2008 10:30 p.m.

    Man i want MM9 so bad, but i refuse to buy something for wii if it is out(or will be out) for 360 aswell.

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