<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - NiGHTS: Journey of Dreams Articles</title><description></description><link>http://www.gamesradar.com/nights-journey-of-dreams/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Gaming&#39;s most forgettable sequels </title><description>

 
Not all sequels are destined for greatness. Tag along as we remember the follow-ups that time forgot...</description><link>http://www.gamesradar.com/gamings-most-forgettable-sequels/</link><pubDate>Nov. 25, 2012, 10 a.m.</pubDate></item><item><title>The Top 7... Sega series we want back</title><description> 



Sega has led one of the most tumultuous lives of any game company to date. It rose to prominence throughout the &amp;#8216;80s and early &amp;#8216;90s thanks to creative arcade games and popular consoles like the Master System and Genesis/Mega Drive, but then slowly lost that lead to Nintendo and...</description><link>http://www.gamesradar.com/the-top-7-sega-series-we-want-back/</link><pubDate>May 9, 2011, 9:04 p.m.</pubDate></item><item><title>Game music of the (holi)day: Christmas Nights Into Dreams</title><description> 



Technically you could call it a demo (one of the Top 7 best even), but there&amp;#8217;s so much included in the game outside the one level and boss offered, that you wouldn&amp;#8217;t be too far off calling it a game all its own, albeit a short-ish one. But whatever it is, nothing in gaming history...</description><link>http://www.gamesradar.com/game-music-of-the-holiday-christmas-nights-into-dreams/</link><pubDate>Dec. 24, 2010, 8:44 p.m.</pubDate></item><item><title>Game music of the day: NiGHTS: Into Dreams</title><description> 

Dream delights await you! Take the plunge after&amp;#160;the jump...
</description><link>http://www.gamesradar.com/game-music-of-the-day-nights-into-dreams/</link><pubDate>Oct. 5, 2010, 12:17 a.m.</pubDate></item><item><title>Sega&#39;s April Fool treat still going strong, 13 years on</title><description>I&#39;m probably one of about... well, two people who switched on their Sega Saturn this morning to catch this once-a-year treat.

Christmas NiGHTS, Sega&#39;s 1996 Christmas giveaway to Saturn owners, included calender-activated features on the run-up to December 25. But it wasn&#39;t limited to Christmas -...</description><link>http://www.gamesradar.com/segas-april-fool-treat-still-going-strong-13-years-on/</link><pubDate>April 1, 2010, 10:03 a.m.</pubDate></item><item><title>10 game ads that are horribly up their own ass</title><description>Most game ads are usually a bit rubbish. But we can forgive them, because whether pushing Z listers &amp;#8216;enjoying&amp;#8217; entertaining interactive products or offending our ears with a cheesy, booming voiceover, most of them are just charmingly clueless. The following ads are guilty of a much...</description><link>http://www.gamesradar.com/10-game-ads-that-are-horribly-up-their-own-ass/</link><pubDate>Oct. 1, 2009, 4:16 p.m.</pubDate></item><item><title>If video game characters were Pokemon</title><description>Ever wondered what it would be like to have video game characters in your Pokemon party? Why choose boring old Bulbasaur when you can choose a beautiful Kasumi? Or a&amp;#160;level 50 Sackboy?

We&#39;ve given 21 game characters the Pokemon treatment, with four moves to choose from and some evolutionary...</description><link>http://www.gamesradar.com/if-video-game-characters-were-pokemon/</link><pubDate>July 3, 2009, 5:11 a.m.</pubDate></item><item><title>The evolution of Santa Claus</title><description>If you examine the history of console gaming, from its nascent years on low-end computers to the present, you&amp;#8217;ll find one strange constant: Santa Claus. Much more than just another holiday mascot who gets rolled out once a year to irritate us with awful ads and horrible dancing toys, Santa is...</description><link>http://www.gamesradar.com/the-evolution-of-santa-claus/</link><pubDate>Dec. 24, 2008, 11:49 a.m.</pubDate></item><item><title>The Top 7... worst release dates EVER</title><description>Videogames, like movies and music, live and die by their release dates. A smartly planned launch can make a niche product soar to unpredicted heights or cause a long-respected franchise to slip beneath consumers&amp;#8217; radar.</description><link>http://www.gamesradar.com/the-top-7-worst-release-dates-ever/</link><pubDate>Nov. 10, 2008, 2:15 p.m.</pubDate></item><item><title>Biggest wastes of a superhero&#39;s powers</title><description>You&amp;#8217;d think that games based around superheroes would be the ultimate expression of incredible powers. Nope. Unfortunately, most superhero tie-ins have had more tedious tasks than chances to protect the planet
</description><link>http://www.gamesradar.com/biggest-wastes-of-a-superheros-powers/</link><pubDate>Aug. 6, 2008, 6:03 a.m.</pubDate></item><item><title>Gaming&#39;s most repellent anti-babes</title><description>After a week of eye-popping sexy lady types, we thought it was only fair that we should give some exposure to a few of God&#39;s burnt cookies. </description><link>http://www.gamesradar.com/gamings-most-repellent-anti-babes/</link><pubDate>July 11, 2008, 6:47 a.m.</pubDate></item><item><title>59 levels to play before you die: M - S</title><description>Bloc Party&#39;s song &quot;Helicopter&quot; can make anything amazing, but it didn&#39;t have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message...</description><link>http://www.gamesradar.com/59-levels-to-play-before-you-die-m-s/</link><pubDate>March 21, 2008, 2:35 a.m.</pubDate></item><item><title>Boogie NiGHTS</title><description>The Wii is the &amp;ldquo;kid friendly&amp;rdquo; console, right?  We thought so too, until we mashed up some video clips to create Boogie NiGHTS. What emerged was a darkly disturbing series of scenes that are how we imagine a game by notorious film director Victor Salva might turn out. The whole...</description><link>http://www.gamesradar.com/boogie-nights/</link><pubDate>Jan. 24, 2008, 7:25 p.m.</pubDate></item><item><title>NiGHTS: Old VS New video comparison</title><description>January 11, 2008

With the UK release of NiGHTS: Journey of Dreams just a week away, we thought we&#39;d dust off our Sega Saturn and see just how similar the new game is to the 1996 original. It&#39;s highly possible you&#39;ve never heard of NiGHTS into Dreams, as the Saturn was steamrollered by PSone back...</description><link>http://www.gamesradar.com/nights-old-vs-new-video-comparison/</link><pubDate>Jan. 11, 2008, 11:34 a.m.</pubDate></item><item><title>NiGHTS video spoiler thwarted by fate</title><description>Dec 19, 2007

So guess who was going to show you the ultra-secret, uber-final NiGHTS: Journey of Dreams ending? Only achievable after scoring high marks on every mission, defeating two bosses, and collecting the final Ideya, we invested hours into unlocking this super sweet cinema. The results were...</description><link>http://www.gamesradar.com/nights-video-spoiler-thwarted-by-fate/</link><pubDate>Dec. 20, 2007, 3:33 p.m.</pubDate></item><item><title>We&#39;ve finished NiGHTS on Wii</title><description>November 27, 2007

Given a few hours with Sonic Team&#39;s new NiGHTS game, would you expect anything less than for GamesRadar to finish it? OK, so admittedly the majority of it had been unlocked already, but after defeating a boss behind a question mark, the final section opened up and we went on to...</description><link>http://www.gamesradar.com/weve-finished-nights-on-wii/</link><pubDate>Nov. 27, 2007, 11:31 a.m.</pubDate></item><item><title>NiGHTS team prefer Gamecube pad to Wii-mote</title><description>November 27, 2007

We sat down with the boss of Sonic Team USA, Takashi Iizuka, at the Wii Flat in London yesterday to quiz him on his new game, NiGHTS: Journey of Dreams on Wii - and he revealed an interesting fact about the game&#39;s development. Turns out that of all the four control methods...</description><link>http://www.gamesradar.com/nights-team-prefer-gamecube-pad-to-wii-mote/</link><pubDate>Nov. 27, 2007, 7:25 a.m.</pubDate></item><item><title>NiGHTS: Journey of Dreams - hands on</title><description>Oct 1, 2007

We&#39;ll admit we were more than a little excited when it came to our hands-on with NiGHTS: Journey of Dreams. After all, we&#39;ve only been waiting eleven years for it, since the original came out in 1996. &quot;Do you want to watch the intro sequence?&quot; asked the Sega rep. &quot;Yes, please.&quot;

The...</description><link>http://www.gamesradar.com/nights-journey-of-dreams-hands-on/</link><pubDate>Oct. 1, 2007, 9:32 a.m.</pubDate></item><item><title>NiGHTS multiplayer revealed and new trailer</title><description>Sept 17 2007

NiGHTS: Journey of Dreams, the motion-sensitive Sega dreamworld adventure, will feature a two-player mode and online play from the day it hits shelves. It&#39;ll also revive the Artificial Life system, last seen in the original NiGHTS on Sega Saturn, enabling you to capture, raise and...</description><link>http://www.gamesradar.com/nights-multiplayer-revealed-and-new-trailer/</link><pubDate>Sept. 17, 2007, 11 a.m.</pubDate></item><item><title>The Club slips to 2008</title><description>September 7, 2007

Sadly for gamers with Xbox 360 and PS3 shooter The Club on their Christmas lists, the game has slipped to early 2008, Sega confirmed today. We must admit, when we last saw the game in action it didn&#39;t look very near to completion (although that was a few months ago). Still, 2007...</description><link>http://www.gamesradar.com/the-club-slips-to-2008/</link><pubDate>Sept. 7, 2007, 12:10 p.m.</pubDate></item><item><title>NiGHTS still on track for 2007</title><description>September 3, 2007

Rumours have been circulating recently concerning Sega&#39;s forthcoming Wii title NiGHTS: Journey of Dreams and a potential slip into 2008. However, official evidence is still pointing to the contrary. A bang up-to-date release schedule we received from Sega today still features the...</description><link>http://www.gamesradar.com/nights-still-on-track-for-2007/</link><pubDate>Sept. 3, 2007, 11:56 a.m.</pubDate></item><item><title>NiGHTS - updated impressions</title><description>This fan-pleasing follow-up to the cult Sega Saturn title was the worst-kept secret in gaming a few months back. Now that it&#39;s out in the public domain, Sega decided to keep our hands off the recent demo.

So all we could do was watch a Sega rep enjoying multiple goes on the demo&#39;s one main level...</description><link>http://www.gamesradar.com/nights-updated-impressions/</link><pubDate>Aug. 31, 2007, 1:23 p.m.</pubDate></item><item><title>E3 07: See NiGHTS fly on Wii</title><description>After glimpsing the official trailer for Sonic Team&#39;s forthcoming Wii game NiGHTS: Journey of Dreams, the full resolution version has been released by Sega for your eyes to enjoy. Check it out below - and try not to cringe at the voiceover. We did.

Follow the pixie-dusted Wii Remote!



Jully 12, </description><link>http://www.gamesradar.com/e3-07-see-nights-fly-on-wii/</link><pubDate>July 12, 2007, 1:26 p.m.</pubDate></item><item><title>See NiGHTS fly on Wii</title><description>Thursday 12 July 2007
After glimpsing the official trailer  for Sonic Team&#39;s forthcoming Wii game NiGHTS: Journey of Dream, the full resolution version has been released by Sega for your eyes to enjoy. Check it out below - and try not to cringe at the voiceover. We </description><link>http://www.gamesradar.com/see-nights-fly-on-wii/</link><pubDate>July 12, 2007, 7:32 a.m.</pubDate></item><item><title>First NiGHTS trailer spotted</title><description>After weeks of studying the trickle of screenshots to come from Sonic Team, we&#39;ve finally got some gameplay footage of NiGHTS: Journey of Dreams to watch in the official trailer - and it looks promising indeed. Yes, despite the awful Disney-style voiceover. Check it out here.

The footage shows...</description><link>http://www.gamesradar.com/first-nights-trailer-spotted/</link><pubDate>July 10, 2007, 3:58 p.m.</pubDate></item></channel></rss>
