In fact, being able to jump anywhere in the game is wonderful. Leap off from the ground and send a pass over defenders for some style points and to get a little extra angle, or jump over a diving defender. Barrels, crates and other street junk scattered around the ten street fields act as launchers, or run up a wall at speed and take a flying leap from there. Power-ups hidden, um, in plain sight over the field can change the tempo of a game very quickly. Tack a Game Breaker onto a jump and it becomes a crowd-clearing double jump, which from anywhere on the field can be devastating.
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