GamesRadar: Have you seen anything unusual or creative done to this map with Forge or custom games types?
LB: Well, because of the unique lines of sight, Shotty Sniper games are really, really intense on The Pit. There is a ton of cover, so if you can catch someone out in the open, sniping them is really satisfying. Team Swords also works really well. We've had some really cool games of Influential VIP too. As far as Forge, we'll just have to wait and see.
GamesRadar: What weapons, vehicles or equipment get used the most in "The Pit?"
LB: The Rocket Launcher is located dead center in the map, and it becomes contested, especially in Team Slayer or Free For All games. The Active Camo is also located along the center spine and that can become a tide turner as well. Each side of the map has a Regenerator, and those get used pretty frequently too, especially for returning that flag that is half way across the map.
GamesRadar: Do the scrolling targets and Hornet landing field actually affect matches?
LB: No, the scrolling targets and airfield don't actually come into play at all. They are just there for flavor. Every once in a while, though, a Brute target will pop up and scare the crap out of you in a tense 1v1 match.
GamesRadar: Why revisit the "warehouse full of boxes" motif used in so many shooters? What sets "The Pit" apart from them?
LB: Well, I think there is only one crate in the entire level, unless you count the exploding fusion coils… hahahaha… The Pit is just a really good, evenly matched level, where you can play a good game of Multi Flag without one side feeling like they had a disadvantage. We think competitive gamers will really dig it.
The rest of these exclusive multiplayer images are on the following page tabs. Plus, check out our interview with Bungie about their controversial new ad campaign for Halo 3. Is Master Chief dead? Did they just spoil everything? Find out now.
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