This new dynamic makes MotB more than a bunch of new dungeons for the main game. It's a whole new tale, with all-new locations, companions, etc. Where it falls short, however, is with the levity. NWN2 was immediately joyful, with hilarious characters and dialogue juxtaposing the dark story. MotB is far more serious, and while the companions fulfill the role of representing personality extremes, none of them are particularly entertaining company. There's no one to compare with Khelgar's dwarfish temper, nor Neeshka's impish naughtiness. Most are positively dull. And this isn't helped by the opening dungeon being tedious beyond belief.
|Description||With a tidied toolset and 25 more hours of story, it's still a solid and well-written expansion to an admirable game.|
|Franchise name||Neverwinter Nights|
|UK franchise name||Neverwinter Nights|
|US censor rating||Teen|
|Alternative names||Neverwinter Nights II: Mask of the Betrayer|
|Release date||9 October 2007 (US), (UK)|