Boss battles do have occasional flashes of brilliance, but their strength tends to be in their design and not the actual execution. Some are huge, hulking beasts; others are smaller but brimming with personality. Actually defeating them is an exercise in frustration, however, as the fights are long, multi-stage endeavors filled with annoying hordes of smaller enemies, lots of searching for lost parts, and attacking glowing weak points. Serious levels of yawn involved.
To make matters worse, Bryce is one of the most genuinely unlikeable game characters in recent memory. He’s kind of a jerk, but the real reason to hate him are his constant, awful jokes. Occasionally, he’s met with a section where his head must be torn off to sneak through some vents or hop across a thin platform (why he couldn’t just crawl or jump himself is beyond us). During these sections, he spews horrible one-liners about how all the rolling will mess up his hair, his motion sickness, or what we’re pretty sure are Limp Bizkit references. The “jokes” are repeated ad nauseam, making us want to hop into the game and punt the annoying head through the nearest pair of uprights.
There’s little story to speak of, and what is there is poorly told, mostly focusing on Bryce’s job as a demon hunter while intermittently throwing in flashbacks showing how he became cursed with immortality. Supporting characters are bland and just as annoying as Bryce himself. But hey, it’s an action game, so who cares, right? The story is just supposed to string together the action sequences, which is where the strength of the game is supposed to shine. Unfortunately for NeverDead, it seems to have forgotten that essential element.