Melee combat fares no better. Pressing B brings up your chosen beating implement and flicking the remote takes a swipe. There’s no remote/beating-stick movement mapping - any gesture will result in the same attack animation. This animation is an excruciatingly drawn-out swipe, with the protagonist more often than not left swinging into thin air like a drunk trying to hit a piñata. You can’t move while attacking, so to maximize the chances of ever actually managing to plant a hit, you have to get up really close and personal, literally pressing your body against a foe before instigating a whack.
Running away is often the only option and is probably the best course of action with regard to the title too; it’ll only bug the hell out of you otherwise.