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Other famous Turtles: Chun-Li and Blanka (Street Fighter)
A turtle waits… and waits… and waits and waits and waits until you make a mistake. Then they attack. While Gaara has some great combo potential, as well as some pretty lethal mid- and long-range attacks, he really shines as a Turtle. As Gaara’s life depletes and he enters Latent Ninja Power mode, his sand will protect him from not only normal attacks and chip damage from special attacks; he will become able to block unblockable attacks. This includes special jutsu techniques. Additionally, he has a counter jutsu technique that he can activate from a defensive position to instantly attack from the guarding position. So in order to be safe, approach Gaara with caution and try throwing him instead of attacking… Turtles hate that.
Other famous Zoners: Dhalsim, Dan Hibiki (Street Fighter); Rachel (BlazBlue); Sentinel (Marvel vs Capcom); Marth (Smash Bros)
True zoning characters control the space around themselves and their opponent. This is what Chiyo excels at. With no real attacks of her own – other than a throw – Chiyo must position and manipulate her puppets to simultaneously protect herself and attack her opponent. Although this can be a difficult task, she can be nearly impossible to get close to if done properly. Many of her moves track and cover large sweeping areas of the arena. Proceed with caution and keep your guard up.
Other famous Projectile Guys: Akuma (Street Fighter); Scorpion (Mortal Kombat); Mega Man
Everybody knows somebody that likes to throw too many projectiles in fighting games. Well, Deidara is that somebody. He makes exploding sculptures of birds and spiders out of C3 clay. The birds fly at you and the spiders crawl at you and there are lots of them. Once you get close to him (which will be rarely) make sure to use your hardest hitting, most damaging combo… because you might not get another chance.
Other famous Rush-Downers: Yun (Street Fighter), Bryan Fury (Tekken), Captain Falcon (Smash Bros), Magneto (Marvel vs Capcom)
A “rush-down” character stays on the offensive and doesn’t let their opponent breathe. Komachi has all the necessary tools to do just that. She has air needles that she can hold in place and release on command to keep her opponents on the defensive – even when she uses slower attacks. She can teleport in front of or behind her opponents for easy mix-ups. Komachi can also use unblockable ground and air grabs to start combos. If that isn’t enough, her special jutsu activates with a projectile which makes her all the more dangerous and offensive. If you’re quick with your thumbs and have an aggressive personality, Komachi is for you.
Oct 30, 2009