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Naruto: Clash of Ninja Revolution

We've said it before and we'll say it again: Naruto and company are always at their best when they're trading licks. Not swatting at bats, not jumping around a clock tower, but pure, unadulterated fighting. That's probably why the PS2's Ultimate Ninja series is probably our favorite of all the Naruto games, and why Naruto: Clash of the Ninja Revolution works so well. It seems to have everything fans loved about the PS2 and GameCube series, with more vibrant, cel-shaded visuals, four player bouts and fancy-schmancy motion controls.



Unlike some other fighting games  the Wii's seen, Clash of Ninja Revolution takes to the Remote like a champ. The same deceptively simple, yet surprisingly deep, fighting controls that you've enjoyed in other Naruto brawlers makes the transition look easy. All of your primary, weaker attacks are carried out with a flick of the Remote. It asks that you flick it towards your opponent, though in general, a hit will register if you're flinging towards the ceiling, kitchen, house cat, etc. The A button functions as your strong attack button, but is also responsible for projectiles when standing further back.

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