Google+

Napoleon: Total War – first look

Civilian units will also change. Gone are the wandering preachers, unrealistic in this particular timeframe, while the Rake has morphed into the Spy, who’s able to slip into enemy camps for purposes of sabotage. Gentlemen are still around, and will be able to distribute pamphlets for propaganda and political destabilisation purposes.

Strangely, naval combat seems to have less emphasis placed on it than in Empire. Whether this is true or not, only time will tell. It would be a strange decision, given the importance navies played in the Napoleonic Wars: Trafalgar, anyone? Some improvements will be made, like the new ability to repair ships while at sea. Again, whether this means completely repaired or just patched up a bit, we don’t know just yet.

Creative Assembly are claiming that Napoleon will appeal to a broader base than any other game in the Total War franchise. The focus on smaller-scale campaigns instead of distant grand strategy will, they say, make it more appealing to regular strategy players. Ones who like to micro- rather than macro-manage, perhaps. This is the sort of thing we can only determine after playing the game first-hand, so we won’t comment on the validity of these claims just yet.

Having said that, it does make sense that people put off by the sheer scale of the grand campaign will be more likely to embrace a cut-down version. Those who weren’t enamoured with Empire won’t find this expansion changing their minds. However, the smaller scale, extra development, and tweaks made to the engine might be enough to convince you that it isn’t a wreck after all.

Creative Assembly have a history of making good expansions for their games, so we can’t see any reason this won’t follow in that grand tradition. And if you’re wondering where Waterloo is, you’ll be able to play that as a historical scenario. The main campaign finishes in 1812, so Napoleon’s final bow will be taken elsewhere.

Oct 15, 2009

We Recommend By ZergNet

4 comments

  • Mark82101 - November 8, 2009 11:16 p.m.

    Devinejoh, I hope with you the same thing. I can't wait for Napoleon Total War... But if you are looking forward for a tactical game of napoleonic times, I suggest you to have a look on Histwar: Les Grognards ;) http://www.histwar.com/
  • miasma - October 19, 2009 11:18 p.m.

    i agree with the clone comment, I hope they do it right, I think they will because the Total War franchise is pretty decent. Hopefull this is no different
  • devinejoh - October 15, 2009 7:09 p.m.

    i hope the combat reflects the way that wars were fought. for example, the corps. the entire army wouldn't march together, rather, they would march in corps, separated, but still close enough to provide support. one corp could hold off an enemy army until the reinforcements come. "marching to the sound of guns". What i really want pretty much is a better reinforcement system that has timed depending how far away the other army is on the campaign map. i also want unique units, i don't really want to look at the same fucken guy in 10 different European countries. its like the attack of the clones.
  • devinejoh - October 15, 2009 7:09 p.m.

    i hope the combat reflects the way that wars were fought. for example, the corps. the entire army wouldn't march together, rather, they would march in corps, separated, but still close enough to provide support. one corp could hold off an enemy army until the reinforcements come. "marching to the sound of guns". What i really want pretty much is a better reinforcement system that has timed depending how far away the other army is on the campaign map. i also want unique units, i don't really want to look at the same fucken guy in 10 different European countries. its like the attack of the clones.

Showing 1-4 of 4 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.