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Napoleon: Total War – first look

There’ll be up to 322 unique units in the game, although some of these will only be usable when playing certain historical scenarios. Interestingly, for those of you who are interested in military history, you might also notice some real-life regiments that are still around dotted about the place. To accommodate so many different varieties of unit, there’ll be an increase in the number of soldiers visible on screen during the battles.

Speaking of the battles, Creative Assembly have been stressing how they’ve wanted to make the battles feel and look more realistic. Smoke, rain and different environmental effects will all have more of a part to play this time round. For example, fight in the rain and there’s the chance that your gunpowder will become sodden, leading to the odd misfire that could have a big impact on the battle. Position the camera near cannons or cavalry charges and you might just see your view juddering about, adding to the cinematic feel of the battles.

As for the units on the field itself, the generals will have been buffed with new abilities. However, Creative Assembly have contradicted themselves a little with this.

The PR folks told us these new abilities will make us want to get the generals involved in combat a lot more frequently, instead of employing the usual tactic of hiding them at the back to make sure they don’t snuff it. However, they also tell us that the method of recruiting generals will be different, as they’ll be drawn from a finite pool instead of just created out of any unit you like.

This indicates that instead of risking him on the frontline, as the developers claim you’ll want to do, you’ll be even less keen to get him stuck in, because losing a general now would impact your chances in the long term far more than it used to. A curious idea this is, so we’ll have to see how this develops and works out in practice.

4 comments

  • Mark82101 - November 8, 2009 11:16 p.m.

    Devinejoh, I hope with you the same thing. I can't wait for Napoleon Total War... But if you are looking forward for a tactical game of napoleonic times, I suggest you to have a look on Histwar: Les Grognards ;) http://www.histwar.com/
  • miasma - October 19, 2009 11:18 p.m.

    i agree with the clone comment, I hope they do it right, I think they will because the Total War franchise is pretty decent. Hopefull this is no different
  • devinejoh - October 15, 2009 7:09 p.m.

    i hope the combat reflects the way that wars were fought. for example, the corps. the entire army wouldn't march together, rather, they would march in corps, separated, but still close enough to provide support. one corp could hold off an enemy army until the reinforcements come. "marching to the sound of guns". What i really want pretty much is a better reinforcement system that has timed depending how far away the other army is on the campaign map. i also want unique units, i don't really want to look at the same fucken guy in 10 different European countries. its like the attack of the clones.
  • devinejoh - October 15, 2009 7:09 p.m.

    i hope the combat reflects the way that wars were fought. for example, the corps. the entire army wouldn't march together, rather, they would march in corps, separated, but still close enough to provide support. one corp could hold off an enemy army until the reinforcements come. "marching to the sound of guns". What i really want pretty much is a better reinforcement system that has timed depending how far away the other army is on the campaign map. i also want unique units, i don't really want to look at the same fucken guy in 10 different European countries. its like the attack of the clones.

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