Earlier this year we pondered why each and every Final Fantasy game has the potential to be the best OR worst in the series. Each entry is so radically different in design and execution that it’s easy to argue the point either way – but what about a beloved series that more or less sticks to its guns with each sequel? The Legend of Zelda is just such a franchise, often relying on established staples instead of radical redesigns...
If you’ve been reading gaming lists - magazine, internet or bar napkin - for as long as we have, then you’ve probably noticed a number of inclusions that seem to always make it. It’s like you can’t have a “Defining Moments”, “Worst whatever” or “Underrepresented blah” list without mentioning what every reader assumes will be the top pick.
Nobody likes to see a Game-Over screen. As if knowing you suck isn’t bad enough, some games rub it in by torturing you with really annoying Game-Over screens. What could be worse than having to watch your demise from multiple angles, or sitting through the same long-ass cutscene of the world ending every time you fail? Tack one of these onto a tough boss fight, and you have a perfect formula for gamer rage. We’ve hand-picked this