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On the plus side, the dungeon generation can be very clever, there are loads of cool power-ups, and the monsters are pretty neat. On the downside, the dungeon generation can be moronic and if Shiren dies, he loses everything - all the items, money, and powers he attained through hours of questing are gone. Games, in general, have gotten easier since this title was originally released on the SNES and this unforgiving style simply won't fly with players raised on newer games. That said, this style will surely appeal to old-school gamers. And also to sadists.
One curious addition in this update is its Wi-Fi feature. If a player dies, they have the option (which can be exercised thrice) to have another player rescue them via Wi-Fi. The reward for the rescuer is a powerful item. However, the rescuer has no idea how deep in a dungeon the downed player might be - this could mean a five-minute rescue or a one-hour ordeal. It's one thing to have friends that are willing to bail you out, but we can't imagine too many people randomly looking for players to save.
Mystery Dungeon: Shiren the Wanderer offers a lot of quality gameplay to a very small audience. What it does, it does very well. We're sure there's a small audience that will adore the game. We're also sure the majority of today's gamers will find it nasty, plodding, and archaic.
Mar 11, 2008
Mar 04 2008 (DS)
|Expected release date:||
Everyone: Mild Fantasy Violence
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